Draka Scarseeker
Draka Scarseeker
Hailing from a tribe of half-orcs from Crag basin. Draka and her brother broke off from their tribe to spread their tribes blood.
Social
Family Ties
Older sister to Korvus Scarseeker
Religious Views
Tempus
Draka Scarseeker
Greenskin Half-Orc
Race
Origin
Fighter/Cleric 3/7
Class & Level
LG
Alignment
Tempus
Deity
Scarseeker
Faction
Chief
Rank/Position
Loyalty
The Scarseekers
Company
Strength
21
+5
Dexterity
11
+0
constitution
14
+2
intelligence
11
+0
wisdom
18
+4
charisma
10
+0
Total Hit Dice
3/6
Hit Die
Hit Die
1d10/8+2
+4
proficiency bonus
+5 | Strength |
+0 | Dexterity |
+2 | Constitution |
+0 | Intelligence |
+4 | Wisdom |
+0 | Charisma |
+0 | Acrobatics |
+4 | Animal Handling |
+0 | Arcana |
+3 | Athletics |
+0 | Deception |
+0 | History |
+8 | Insight |
+4 | Intimidation |
+0 | Investigation |
+8 | Martial |
+8 | Medicine |
+0 | Nature |
+8 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+4 | Survival |
MV
Prestige
1
Attunement Slots
Attunement Slots
18
Armor Class
Armor Class
77
Hit Points
Hit Points
+0
Initiative
Initiative
30
Speed
Speed
Longsword | 1d20+10 | 1d8+6 |
---|---|---|
Longsword (2h) | 1d20+10 | 1d10+6 |
Hand Axe Throw | 1d20+10 | 1d6+6 |
Armor: Light, Med, and Heavy armor, Shields
Weapons: Simple and Marital Weapons
tools: none
Saving throws: Str/Con
Proficiences
Weapons: Simple and Marital Weapons
tools: none
Saving throws: Str/Con
Proficiences
Wisdom
spell save 16 (8 + prof + wis)
attack bonus 8 (prof + wis)
Spellcasting
spell save 16 (8 + prof + wis)
attack bonus 8 (prof + wis)
Spellcasting
Chainmail, (16 AC) disadvantage on stealth
Shield (+2 AC) (holy symbol),
+1 longsword,
simple clothes,
two hand axes,
Explorer's Pack
Equipment
Shield (+2 AC) (holy symbol),
+1 longsword,
simple clothes,
two hand axes,
Explorer's Pack
Equipment
Scarseeker
Faction
Faction
Mad Man
Stat Array
Stat Array
Fighting Style (Great Weapon Fighting)
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind
Action Surge (1/L Rest)
Martial Archetype(Battlemaster)
Combat Superiority
Maneuvers
Commander's Strike
When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.
Trip Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
Rally
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
Superiority dice: d8 (4/S or L Rest)
Maneuver Saving Throw 17 (8 + prof + str)
Student of War - Smith's Tools
Spellcasting
Divine Domain (War)
Channel Divinity(2/L Rest)
Divine Domain Feature - War Priest
When you use the Attack action, you can make one weapon attack as a bonus action. (4/L Rest)
Guided Strike
spend Channel Divinity, five +10 to a roll you make
Destroy Undead (CR 1/2)
War God's Blessing
when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. (4/Lrest)
Feats (1,5,10,15,20)
Heavy Armor Master
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3.
Warcaster
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Lucky
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20 and then choose whether the attack uses the attacker's roll or yours.
You regain your expended luck points when you finish a long rest.
Class/Racial Features & Traits
Action Surge (1/L Rest)
Martial Archetype(Battlemaster)
Combat Superiority
Maneuvers
Superiority dice: d8 (4/S or L Rest)
Maneuver Saving Throw 17 (8 + prof + str)
Student of War - Smith's Tools
Spellcasting
Divine Domain (War)
Channel Divinity(2/L Rest)
Divine Domain Feature - War Priest
War God's Blessing
Feats (1,5,10,15,20)
Heavy Armor Master
Alignment
NG
Age
27
Date of Birth
4th of Brussendar
Children
Gender
Female
Eyes
Amber/yellow
Hair
Black
Skin Tone/Pigmentation
Green
Height
5'10"
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