Ecaterina Tensra
Ecaterina Tensra
Half Elf
Race
+1 Str/+2 Cha cap
Origin
Paladin(Redemption) 4/Hexblade 1/Knowledge Cleric 1 6
Class & Level
Neutral Good
Alignment
Seleune
Deity
Faction
Rank/Position
Loyalty
Company
Strength
13
+1
Dexterity
10
+0
constitution
16
+3
intelligence
12
+1
wisdom
14
+2
charisma
18
+4
Total Hit Dice
Hit Die
Hit Die
1d+3
+3
proficiency bonus
+1 | Strength |
+0 | Dexterity |
+3 | Constitution |
+1 | Intelligence |
+5 | Wisdom |
+7 | Charisma |
+0 | Acrobatics |
+2 | Animal Handling |
+1 | Arcana |
+4 | Athletics |
+4 | Deception |
+7 | History |
+5 | Insight |
+4 | Intimidation |
+7 | Investigation |
+8 | Martial |
+2 | Medicine |
+1 | Nature |
+5 | Perception |
+4 | Performance |
+7 | Persuasion |
+4 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+2 | Survival |
MV
Prestige
4
Attunement Slots
Attunement Slots
19
Armor Class
Armor Class
47
Hit Points
Hit Points
+0
Initiative
Initiative
30
Speed
Speed
Attacks
Half Efl: Perception; Insight
Paladin: Persuasion; Athletics
Knowledge Cleric: History; Martial
Skill Expert: Investigation
Origin: Religion
Proficiences
Paladin: Persuasion; Athletics
Knowledge Cleric: History; Martial
Skill Expert: Investigation
Origin: Religion
Proficiences
Paladin
Hexblade
Cleric
Spellcasting
-Bless
-Cure Wounds
-Detect Magic
-Purify Food and Drink
Oath Spells
-Sleep
-Sanctuary
-Cure Wounds
-Detect Magic
-Purify Food and Drink
Oath Spells
-Sleep
-Sanctuary
Hexblade
Cantrpis
-Eldritch Blast
-Prestidigitation
Spells
-Hex
-Comprehend Languages
-Eldritch Blast
-Prestidigitation
Spells
-Hex
-Comprehend Languages
Cleric
Cantrips
-Guidance
-Thaumaturgy
-Toll the Dead
Spells
-Bane
-Healing Word
-Guiding Bolt
Domain Spells
-Command
-Identify
-Guidance
-Thaumaturgy
-Toll the Dead
Spells
-Bane
-Healing Word
-Guiding Bolt
Domain Spells
-Command
-Identify
Spellcasting
Longsword
Shield
healing potion
Javelin x 5
Explorer's pack
Chain Mail
Full Plate
Holy Symbol
Fishing Tackle
180 gp 9sp
100gp pearl
Dress - Normal clothes she wears every day
Cleric's vestment - related to her class
Component pouch
Training double bladed weapon
Book with the information from the last era
Robes of the Arcane Student
Figurine of Wonderous Power
Figurine of Wonderous Power: Guenhwyvar
Equipment
Shield
healing potion
Javelin x 5
Explorer's pack
Chain Mail
Full Plate
Holy Symbol
Fishing Tackle
180 gp 9sp
100gp pearl
Dress - Normal clothes she wears every day
Cleric's vestment - related to her class
Component pouch
Training double bladed weapon
Book with the information from the last era
Robes of the Arcane Student
Robes of the Arcane Student
Wondrous (Robes) - Minor Uncommon (Attunement)
Students of the Arcane and their pledge to preserve knowledge are given these. Even as they begin their fledgling adventure they are given responsibility to hold.
History Preserved. While attuned any books you come in contact are magically cleaned to be legible, this will not work on all books that are beyond legibility.
Cleanliness next to Godliness. You can cast the prestidigitation cantrip while attuned to these robes.
Wondrous (Robes) - Minor Uncommon (Attunement)
Students of the Arcane and their pledge to preserve knowledge are given these. Even as they begin their fledgling adventure they are given responsibility to hold.
History Preserved. While attuned any books you come in contact are magically cleaned to be legible, this will not work on all books that are beyond legibility.
Cleanliness next to Godliness. You can cast the prestidigitation cantrip while attuned to these robes.
Figurine of Wonderous Power
Figurine of Wonderous Power: Guenhwyvar
Perhaps one of the most potent figurines ever created, this black panther statue is exquisitely made with detail that seems impossible in such a small statue. When her name is spoken, Guenhwyvar will appear in an unoccupied space near her summoner. If she approves of her summoner, she will aid them and their allies as requested for up to 24 hours before returning to her own domain. Once she has returned, she cannot be called in this manner until 3 days have elapsed.
Stat Block & Abilities:
Giant Panther
Large beast, Chaotic Good
Armor Class 14
Hit Points 43
Speed 50 ft., climb 40 ft.
STR 16 (+3)
DEX 18 (+4)
CON 14 (+2)
INT 3 (-4)
WIS 14 (+2)
CHA 7 (-2)
Skills: Perception +4, Stealth +6
Senses: Passive Perception 14
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
Stat Block & Abilities:
Giant Panther
Large beast, Chaotic Good
Armor Class 14
Hit Points 43
Speed 50 ft., climb 40 ft.
STR 16 (+3)
DEX 18 (+4)
CON 14 (+2)
INT 3 (-4)
WIS 14 (+2)
CHA 7 (-2)
Skills: Perception +4, Stealth +6
Senses: Passive Perception 14
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
Equipment
Mad Man
Stat Array
Stat Array
Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages: Common, Elven, Sylvan, Draconic, Dwarven
Crescent Moon - Can choose radiant or necrotic for hexblade abilities.
Feats
lvl 1: Elven Accuracy (CHA)
lvl 5: Skill Expert (+1 Int and prof/exp in investigation)
lvl 6: Mounted Combatant (4th lvl paladin feat)
Fighting Style: Defense
Heatlh
lvl 1 : 10+3 = 13
lvl 2 : 5+3 = 8
lvl 3 : 5+3 = 8
lvl 4 : 6+3 = 9
lvl 5 : 6+3 = 9
lvl 6: 6+3 = 9
Class/Racial Features & Traits
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages: Common, Elven, Sylvan, Draconic, Dwarven
Crescent Moon - Can choose radiant or necrotic for hexblade abilities.
Feats
lvl 1: Elven Accuracy (CHA)
lvl 5: Skill Expert (+1 Int and prof/exp in investigation)
lvl 6: Mounted Combatant (4th lvl paladin feat)
Fighting Style: Defense
Heatlh
lvl 1 : 10+3 = 13
lvl 2 : 5+3 = 8
lvl 3 : 5+3 = 8
lvl 4 : 6+3 = 9
lvl 5 : 6+3 = 9
lvl 6: 6+3 = 9
Class/Racial Features & Traits
Comments