Harnan
Harnan
Firbolg
Race
Origin
Druid(Shepherd) 6
Class & Level
Neutral Good
Alignment
Deity
Faction
Rank/Position
Loyalty
Company
Strength
12
+1
Dexterity
14
+2
constitution
16
+3
intelligence
12
+1
wisdom
18
+4
charisma
10
+0
Total Hit Dice
4
Hit Die
Hit Die
1d8+3
+3
proficiency bonus
+1 | Strength |
+2 | Dexterity |
+3 | Constitution |
+3 | Intelligence |
+6 | Wisdom |
+0 | Charisma |
+2 | Acrobatics |
+7 | Animal Handling |
+3 | Arcana |
+1 | Athletics |
+0 | Deception |
+1 | History |
+10 | Insight |
+0 | Intimidation |
+1 | Investigation |
+4 | Martial |
+4 | Medicine |
+1 | Nature |
+7 | Perception |
+0 | Performance |
+0 | Persuasion |
+1 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+4 | Survival |
MV
Prestige
1
Attunement Slots
Attunement Slots
17
Armor Class
Armor Class
48
Hit Points
Hit Points
+2
Initiative
Initiative
30
Speed
Speed
Attacks
Animal Handling, Arcana, Insight(Expertise), Perception
Proficiences
Proficiences
---Cantrips---
Create Bonfire
Guidance
Magic Stone
---Prepared Spells---
First Level
Absorb Elements, Cure Wounds, Faerie Fire, Healing Word, Ice Knife
Second Level
Enlarge/Reduce, Healing Spirit, Hold Person
Third Level
Conjure Animals
Spellcasting
Create Bonfire
Guidance
Magic Stone
---Prepared Spells---
Spellcasting
CURRENCY:
23 Gold 8 Silver
1 Emerald
1x Potion of Healing
1x wooden shield
1x Quarterstaff
1x Studded Leather
1x Explorer's pack
1x Druid Focus
Equipment
23 Gold 8 Silver
1 Emerald
1x Potion of Healing
1x wooden shield
1x Quarterstaff
1x Studded Leather
1x Explorer's pack
1x Druid Focus
Equipment
The Mad Man
Stat Array
Stat Array
Languages: Common, Elven, Giant, Sylvan
Madman
15 / 15 / 14 / 11 / 11 / 10
11 / 14 / 15 / 10 / 15 / 10
12 / 15 / 16 / 11 / 17(+2 Cap) / 10
Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Languages. You can speak, read, and write Common, Elven, and Giant
Level 1 Feat: Skill Expert
TCE
p80
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Level 4: ASI 1 Int, 1 Wis
Level 5: War Caster
Class/Racial Features & Traits
Madman
15 / 15 / 14 / 11 / 11 / 10
11 / 14 / 15 / 10 / 15 / 10
12 / 15 / 16 / 11 / 17(+2 Cap) / 10
Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them. Once you cast either spell, you can't cast it again with this trait until you finish a short or long rest. When you use this version of disguise self, you can seem up to 3 feet shorter than normal, allowing you to more easily blend in with humans and elves.
Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Languages. You can speak, read, and write Common, Elven, and Giant
Level 1 Feat: Skill Expert
TCE
p80
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.
Level 4: ASI 1 Int, 1 Wis
Level 5: War Caster
Class/Racial Features & Traits