Jasmine Honeycomb
Jasmine Honeycomb
Sprite(Quick Wing)
Race
Custom
Origin
Warlock (Celestial) 5
Class & Level
Chaotic Good
Alignment
Undecided
Deity
Faction
Rank/Position
Loyalty
Company
Strength
10
+0
Dexterity
16
+3
constitution
16
+3
intelligence
12
+1
wisdom
12
+1
charisma
18
+4
Total Hit Dice
5
Hit Die
Hit Die
1d8+3
+3
proficiency bonus
+0 | Strength |
+3 | Dexterity |
+5 | Constitution |
+1 | Intelligence |
+3 | Wisdom |
+6 | Charisma |
+3 | Acrobatics |
+1 | Animal Handling |
+7 | Arcana |
+0 | Athletics |
+7 | Deception |
+1 | History |
+4 | Insight |
+4 | Intimidation |
+4 | Investigation |
+0 | Martial |
+1 | Medicine |
+1 | Nature |
+1 | Perception |
+4 | Performance |
+7 | Persuasion |
+1 | Religion |
+3 | Sleight of Hands |
+3 | Stealth |
+1 | Survival |
MV
Prestige
3
Attunement Slots
Attunement Slots
14
Armor Class
Armor Class
43
Hit Points
Hit Points
+3
Initiative
Initiative
20ft, 50ft fly
Speed
Speed
Attacks
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Constitution, Wisdom, Charisma
Skills: Arcana(Warlock), Martial(Warlock), Insight(Origin), Persuasion(Invocation), Deception(Invocation)
Languages: Common, Sylvan, Celestial
Proficiences
Weapons: Simple weapons
Tools: None
Saving Throws: Constitution, Wisdom, Charisma
Skills: Arcana(Warlock), Martial(Warlock), Insight(Origin), Persuasion(Invocation), Deception(Invocation)
Languages: Common, Sylvan, Celestial
Proficiences
Cantrips:
Warlock: E Blast, Light, Sacred Flame, Mind Sliver, Prest
Pact of the Tome: Guidance, Primal Savagery, Thaumaturgy
Lvl 1: Armor of Agythys, Witch Bolt, Guiding Bolt
Lvl 2: Hold Person, Misty Step
Spellcasting
Warlock: E Blast, Light, Sacred Flame, Mind Sliver, Prest
Pact of the Tome: Guidance, Primal Savagery, Thaumaturgy
Lvl 1: Armor of Agythys, Witch Bolt, Guiding Bolt
Lvl 2: Hold Person, Misty Step
Spellcasting
Shortbow
The Apiary - Magic Warlock Focus Tome
an arcane focus
a scholar's pack
Leather armor
Spear
two daggers
The Apiary
The Apiary
Tome - Warlock Focus - Rare - 1000GP - Pact Attunement
With the memory of the Queen Bee restored, this tome once more holds the power to give her favorite bee more of her power. The book shows a slightly glowing honeycomb on the cover of the book surrounded by many differently colored flowers with the symbol of a rose marked into the spine of the tome.
Cloak of Bees. If you have the Eldritch Invocation ‘Cloak of Flies’ they now turn into bees and remain having the same effect as before but on activation can have the following ability for the first minute that it is active.
-Nectar of Nature - The 5 foot aura around you from the Cloak of Flies now can be used to heal a creature within the aura as a reaction. Healing the creature for 1d4+Charisma Modifier.
A Bee to See. You can use the ability to summon a tiny sized worker bee to assist you, this bee stays around for up to 8 hours and can only be summoned once per day.
While the bee is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through the bee's eyes and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own Senses.
When you cast ‘Cure Wounds’, the bee can deliver the spell as if it had cast the spell. The bee must be within 100 feet of you.
Equipment
The Apiary - Magic Warlock Focus Tome
an arcane focus
a scholar's pack
Leather armor
Spear
two daggers
The Apiary
The Apiary
Tome - Warlock Focus - Rare - 1000GP - Pact Attunement
With the memory of the Queen Bee restored, this tome once more holds the power to give her favorite bee more of her power. The book shows a slightly glowing honeycomb on the cover of the book surrounded by many differently colored flowers with the symbol of a rose marked into the spine of the tome.
Cloak of Bees. If you have the Eldritch Invocation ‘Cloak of Flies’ they now turn into bees and remain having the same effect as before but on activation can have the following ability for the first minute that it is active.
-Nectar of Nature - The 5 foot aura around you from the Cloak of Flies now can be used to heal a creature within the aura as a reaction. Healing the creature for 1d4+Charisma Modifier.
A Bee to See. You can use the ability to summon a tiny sized worker bee to assist you, this bee stays around for up to 8 hours and can only be summoned once per day.
While the bee is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through the bee's eyes and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own Senses.
When you cast ‘Cure Wounds’, the bee can deliver the spell as if it had cast the spell. The bee must be within 100 feet of you.
Equipment
Mad Man [10/14/15/11/11/15]
Stat Array
Stat Array
Origins
+1 Wis
+2 Cha, +2 Dex Stat Caps
Insight skill
Racial
ASI: +2 Dex, +1 Cha
Darkvision. Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Creature. Sprites are creatures with the fey subtype.
Laughing Mad. You are immune to the Confusion spell and forms of madness that are not fey in origin.
Petite Stature. You cannot wield two-handed or heavy weapons, you cannot wear medium or heavy armor, and you cannot carry other creatures when you fly unless otherwise stated from your choice of wings.
Quick Wing. Your wings are fast moving and look similar to those of a dragonfly. Your flying speed increases to 50 feet.
Class
Bonus Cantrips:
At 1st level, you learn the Light and Sacred Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Healing Light:
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Pact of the Tome:
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
Feat's and ASI's
Starting Feat: Res Con
Lvl 4: ASI: +2 Cha
Lvl 5: Arcane Sense: +1 Int, Arcana Expertise, At Will Detect Magic
Invocations
Aspect of the Moon
Prerequisite: Pact of the Tome feature
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.
Class/Racial Features & Traits
+1 Wis
+2 Cha, +2 Dex Stat Caps
Insight skill
Racial
ASI: +2 Dex, +1 Cha
Darkvision. Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Creature. Sprites are creatures with the fey subtype.
Laughing Mad. You are immune to the Confusion spell and forms of madness that are not fey in origin.
Petite Stature. You cannot wield two-handed or heavy weapons, you cannot wear medium or heavy armor, and you cannot carry other creatures when you fly unless otherwise stated from your choice of wings.
Quick Wing. Your wings are fast moving and look similar to those of a dragonfly. Your flying speed increases to 50 feet.
Class
Bonus Cantrips:
At 1st level, you learn the Light and Sacred Flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Healing Light:
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Pact of the Tome:
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.
If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
Feat's and ASI's
Starting Feat: Res Con
Lvl 4: ASI: +2 Cha
Lvl 5: Arcane Sense: +1 Int, Arcana Expertise, At Will Detect Magic
Invocations
Aspect of the Moon
Prerequisite: Pact of the Tome feature
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.
Class/Racial Features & Traits
How long can a resume be and why does this sprite have a contention for being the one with the longest ever record in history. A bit of a flustered mess, Jasmine just wants to show that she's useful, even if she's a bit of a dunce everywhere else.
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