Korvus Scarseeker
Korvus Scarseeker
Korvus is a warrior with a single goal in mind: to be known across the world. He and his sister split from their tribe in the hopes of starting their own, following both the words of Tempus and the winds of adventure.
Personality Characteristics
Motivation
Korvus is on the hunt for glory. He seeks to be counted amongst the most renowned of heroes, and doesn't have time for anything else.
Virtues & Personality perks
Brave, Determined, Friendly, Trustworthy
Vices & Personality flaws
Heavy Smoker, Single Minded, Lazy,
Social
Contacts & Relations
Draka Scarseeker - Sister
Sol Wolfsbane - Best Friend
[To be Determined] - Ex-Husband
Family Ties
Draka Scarseeker- Sister
Religious Views
Follower of Tempus, extremely spiritual
Speech
Deep southern accent
Korvus Scarseeker
Half-Orc
Race
Adventurer
Origin
Paladin/Fighter 5/1
Class & Level
CG
Alignment
Tempus
Deity
Faction
Rank/Position
Loyalty
Company
Strength
20
+5
Dexterity
10
+0
constitution
12
+1
intelligence
10
+0
wisdom
11
+0
charisma
13
+1
Total Hit Dice
6
Hit Die
Hit Die
1d10+1
+2
proficiency bonus
+5 | Strength |
+0 | Dexterity |
+1 | Constitution |
+0 | Intelligence |
+2 | Wisdom |
+3 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+7 | Athletics |
+1 | Deception |
+0 | History |
+0 | Insight |
+3 | Intimidation |
+0 | Investigation |
+2 | Martial |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+1 | Performance |
+1 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
MV
Prestige
Attunement Slots
18
Armor Class
Armor Class
39
Hit Points
Hit Points
+0
Initiative
Initiative
30
Speed
Speed
Battle-axe | 1d20+7 | 1d8+5 |
---|---|---|
Javelin | 1d20+2 | [roll:1d6 |
Light through Heavy Armor
Shields
Martial and Simple Weapons
Vehicles (Land)
Common, Orc
Proficiences
Shields
Martial and Simple Weapons
Vehicles (Land)
Common, Orc
Proficiences
Spell Save: 15
Spell Attack: 7
1st level: Compelled Duel, Command, Shield of Faith, Protection from Evil and Good, Heroism, Bless, Cure Wounds
Spellcasting
Spell Attack: 7
1st level: Compelled Duel, Command, Shield of Faith, Protection from Evil and Good, Heroism, Bless, Cure Wounds
Spellcasting
Chain Mail
Shield
Battle Axe
5 Javelins
Explorer's Pack
Holy Symbol
Equipment
Shield
Battle Axe
5 Javelins
Explorer's Pack
Holy Symbol
Equipment
Specialist
Stat Array
Stat Array
Relentless Endurance: reduced to 0, but not dead, drop to just 1 HP. Once per long rest
Savage Attacks: On a crit with a melee weapon, add one more damage die and add it to the extra damage
Battle Reborn - Verum - adv on death saves, when below half health, you get +1 to saves, attack rolls, and AC
If your relentless endurance is activated or the unconscious condition is removed from you during a combat encounter, you gain 5 temp HP and you have resistance to all damage until the start of your next turn
Mundunugu - Verum - spellcasting for Paladin is STR based
DIVINE HEALTH: Immune to disease, baby
Divine Sense: 6 per long rest
Lay on Hands: 25 (can use 5 to remove 1 disease or poison)
Channel Divinity:
Peerless Athlete: Bonus Action (BA) to augment your athleticism. For next 10 min, you have adv on Athletics (STR) and Acrobatics (Dex) checks: you can carry, push, drag and lift twice as much as normal; and the distance of long and high jumps increases by 10 ft (Extra distance costs movement as normal)
Inspiring Smite: Immediately after dealing damage to a creature, you can BA your Channel Divinity. Distribute 2d8+class level temp HP to creatures of your choice within 30 ft, divided as you like.
Mundunugu - Verum - spellcasting for Paladin is STR based
Fighting Style: Defense: +1 ac when in armor
Fighting Style: Two Weapon Fighting - add bonus damage to secondary hit
Second Wind: 1d10+1
5th Level Feat: Dual Wielder - +1 AC when dual wielding, can dual wield non light weapons, can stow/draw two weapons rather than 1
Class/Racial Features & Traits
Savage Attacks: On a crit with a melee weapon, add one more damage die and add it to the extra damage
Battle Reborn - Verum - adv on death saves, when below half health, you get +1 to saves, attack rolls, and AC
If your relentless endurance is activated or the unconscious condition is removed from you during a combat encounter, you gain 5 temp HP and you have resistance to all damage until the start of your next turn
Mundunugu - Verum - spellcasting for Paladin is STR based
DIVINE HEALTH: Immune to disease, baby
Divine Sense: 6 per long rest
Lay on Hands: 25 (can use 5 to remove 1 disease or poison)
Channel Divinity:
Peerless Athlete: Bonus Action (BA) to augment your athleticism. For next 10 min, you have adv on Athletics (STR) and Acrobatics (Dex) checks: you can carry, push, drag and lift twice as much as normal; and the distance of long and high jumps increases by 10 ft (Extra distance costs movement as normal)
Inspiring Smite: Immediately after dealing damage to a creature, you can BA your Channel Divinity. Distribute 2d8+class level temp HP to creatures of your choice within 30 ft, divided as you like.
Mundunugu - Verum - spellcasting for Paladin is STR based
Fighting Style: Defense: +1 ac when in armor
Fighting Style: Two Weapon Fighting - add bonus damage to secondary hit
Second Wind: 1d10+1
5th Level Feat: Dual Wielder - +1 AC when dual wielding, can dual wield non light weapons, can stow/draw two weapons rather than 1
Class/Racial Features & Traits
Strong, adventurous, brave, Korvus is always on the hunt for the next thrill. Eager to exemplify the actions of previous legendary heroes, Korvus' goal is to become as renowned as Pwent.
View Character Profile
Alignment
Chaotic Neutral
Age
25
Date of Birth
14th of Undilar, 930
Birthplace
Crag Basin
Children
Current Residence
Shimmermeadow
Gender
Male
Eyes
Hazel
Hair
Black
Skin Tone/Pigmentation
Dark green
Height
6'6"
Weight
280 lbs
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