Reina Apis
Reina Apis
Normal Human
Race
Origin
Paladin - Vengeance 9
Class & Level
Chaotic Good
Alignment
Selune
Deity
Faction
Rank/Position
Loyalty
Company
Strength
16
+3
Dexterity
11
+0
constitution
16
+3
intelligence
12
+1
wisdom
12
+1
charisma
22
+6
Total Hit Dice
9
Hit Die
Hit Die
1d10+3
+4
proficiency bonus
+9 | Strength |
+6 | Dexterity |
+9 | Constitution |
+7 | Intelligence |
+11 | Wisdom |
+16 | Charisma |
+0 | Acrobatics |
+1 | Animal Handling |
+1 | Arcana |
+11 | Athletics |
+6 | Deception |
+1 | History |
+5 | Insight |
+6 | Intimidation |
+1 | Investigation |
+1 | Martial |
+1 | Medicine |
+1 | Nature |
+1 | Perception |
+6 | Performance |
+10 | Persuasion |
+1 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+1 | Survival |
MV
Prestige
Attunement Slots
19
Armor Class
Armor Class
85
Hit Points
Hit Points
+0
Initiative
Initiative
30
Speed
Speed
Attacks
Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons
Persuasion, Athletics, Insight
Calligrapher's Supplies
Languages: Common, Elven, Dwarven
Proficiences
Persuasion, Athletics, Insight
Calligrapher's Supplies
Languages: Common, Elven, Dwarven
Proficiences
Prepared Caster - 10 Spells
1st
Protection From Evil and Good
Shield of Faith
Bless
Command
Wrathful Smite
2nd
Zone of Truth
Lesser Restoration
Protection from Poison
3rd
Revivify
Dispel Magic
Oath Spells
1st Bane, Hunter's Mark
2nd Hold Person, Misty Step
3rd Haste, Protection from Energy
Spellcasting
1st
Protection From Evil and Good
Shield of Faith
Bless
Command
Wrathful Smite
2nd
Zone of Truth
Lesser Restoration
Protection from Poison
3rd
Revivify
Dispel Magic
Oath Spells
1st Bane, Hunter's Mark
2nd Hold Person, Misty Step
3rd Haste, Protection from Energy
Spellcasting
------------------------------
(Attuned To)
Crystal Shard Blade
Weapon (longsword), rare (requires attunement) - 15,000 gp
A blade made of the pure crystal from a crystalline golem. It radiates a magical aura that still houses the magical power that brought the golem to life in the first place.
This magical weapon has a +2 to bonus to attack and damage rolls. Additionally, this weapon can be used as a magical focus when making melee spell spell attacks.
The Crystal Shard Blade has 3 charges and regains 1d3 charges at dawn.
Dispersion: When you hit a creature with this weapon, you can force the target to make a DC 15 Constitution save. On failure, the creature and all hostile creatures within 5 feet take 1d8 radiant damage. On success, only the target creature takes half the damage. Undead creatures take twice as much damage from this ability. Using this ability consumes 1 charge.
Crystalline Edge: The Crystal Shard Blade has the ability to channel its magical energy into a devastating strike. As a bonus action, you can expend a charge to empower your next attack with arcane energy. The target hit by this empowered strike must make a DC 15 Dexterity saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Using this ability consumes 1 charge.
Living Crystal: If you are attuned to the Crystal Shard Blade, you have advantage on saving throws against being restrained or petrified.
------------------------------
(Attuned To) Not Equipped
Crystal Shard Ring
Wondrous, rare (requires attunement by a spellcaster) - 20,000 gp
The Crystalline Spell Shard is a magnificent ring made of pure crystal, infused with arcane energy. It resonates with a faint hum and radiates a soft, ethereal glow. This magical ring allows you to store spells within it for later use.
While wearing the Crystalline Spell Shard, you can use it to store up to 5 levels worth of spells.
Spell Storage: As an action, you can cast a spell into the Crystalline Spell Shard, expending a spell slot of 1st level or higher. The spell must be of a level that you can cast, and it must target only the wearer or include the wearer as a valid target and the level of the slot used to cast the spell determines how much space it uses. The spell is stored in the ring and does not require concentration. Any creature can activate the spell by wearing the ring and using their action to cast the spell from it. The spell uses your spellcasting ability and spell save DC.
Spell Refresh: The Crystalline Spell Shard can absorb released magical energy. While attuned and wearing the ring if a spell of 1st level or higher is successfully counterspelled within 60 feet of you, you can use your reaction to absorb the energy, regaining one spell slot of a level equal to the spell's level (up to 5th level).
Shatter: The Crystalline Spell Shard is a delicate item, and if it is ever shattered, all stored spells are released simultaneously in random directions as if cast at their lowest level. The item is then lost forever.
Longsword
Shield
Dagger
Explorer's Pack
Chainmail
Plate Armor
Holy Symbol
Calligrapher's Tools
15 GP
Bronze wedding ring from soldier.
Equipment
(Attuned To)
Crystal Shard Blade
Weapon (longsword), rare (requires attunement) - 15,000 gp
A blade made of the pure crystal from a crystalline golem. It radiates a magical aura that still houses the magical power that brought the golem to life in the first place.
This magical weapon has a +2 to bonus to attack and damage rolls. Additionally, this weapon can be used as a magical focus when making melee spell spell attacks.
The Crystal Shard Blade has 3 charges and regains 1d3 charges at dawn.
Dispersion: When you hit a creature with this weapon, you can force the target to make a DC 15 Constitution save. On failure, the creature and all hostile creatures within 5 feet take 1d8 radiant damage. On success, only the target creature takes half the damage. Undead creatures take twice as much damage from this ability. Using this ability consumes 1 charge.
Crystalline Edge: The Crystal Shard Blade has the ability to channel its magical energy into a devastating strike. As a bonus action, you can expend a charge to empower your next attack with arcane energy. The target hit by this empowered strike must make a DC 15 Dexterity saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Using this ability consumes 1 charge.
Living Crystal: If you are attuned to the Crystal Shard Blade, you have advantage on saving throws against being restrained or petrified.
------------------------------
(Attuned To) Not Equipped
Crystal Shard Ring
Wondrous, rare (requires attunement by a spellcaster) - 20,000 gp
The Crystalline Spell Shard is a magnificent ring made of pure crystal, infused with arcane energy. It resonates with a faint hum and radiates a soft, ethereal glow. This magical ring allows you to store spells within it for later use.
While wearing the Crystalline Spell Shard, you can use it to store up to 5 levels worth of spells.
Spell Storage: As an action, you can cast a spell into the Crystalline Spell Shard, expending a spell slot of 1st level or higher. The spell must be of a level that you can cast, and it must target only the wearer or include the wearer as a valid target and the level of the slot used to cast the spell determines how much space it uses. The spell is stored in the ring and does not require concentration. Any creature can activate the spell by wearing the ring and using their action to cast the spell from it. The spell uses your spellcasting ability and spell save DC.
Spell Refresh: The Crystalline Spell Shard can absorb released magical energy. While attuned and wearing the ring if a spell of 1st level or higher is successfully counterspelled within 60 feet of you, you can use your reaction to absorb the energy, regaining one spell slot of a level equal to the spell's level (up to 5th level).
Shatter: The Crystalline Spell Shard is a delicate item, and if it is ever shattered, all stored spells are released simultaneously in random directions as if cast at their lowest level. The item is then lost forever.
Longsword
Shield
Dagger
Explorer's Pack
Chainmail
Plate Armor
Holy Symbol
Calligrapher's Tools
15 GP
Bronze wedding ring from soldier.
Equipment
Madman
Stat Array
Stat Array
Aeitherhall
Background: +1 Charisma, +2 Charisma Cap, Insight Proficiency, Calligrapher's tools proficiency
1st level feat - Heavy Armor Master +1 STR
5th level feat - Skill Expert +charisma Athletics
Paladin
Fighting Style - Defense
Sacred Oath - Vengeance
4th Level ASI - +2 charisma
8th level ASI - +2 charisma
Class/Racial Features & Traits
Background: +1 Charisma, +2 Charisma Cap, Insight Proficiency, Calligrapher's tools proficiency
1st level feat - Heavy Armor Master +1 STR
5th level feat - Skill Expert +charisma Athletics
Paladin
Fighting Style - Defense
Sacred Oath - Vengeance
4th Level ASI - +2 charisma
8th level ASI - +2 charisma
Class/Racial Features & Traits
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