Teagan Valborys
Teagan Shaedani Valborys
Variant Tiefling
Race
Origin
Shadow Sorcerer 7
Class & Level
Neutral Evil
Alignment
None
Deity
Faction
Rank/Position
Loyalty
Company
Strength
10
+0
Dexterity
14
+2
constitution
16
+3
intelligence
12
+1
wisdom
11
+0
charisma
22
+6
Total Hit Dice
7
Hit Die
Hit Die
1d6+3
+3
proficiency bonus
+0 | Strength |
+2 | Dexterity |
+6 | Constitution |
+1 | Intelligence |
+0 | Wisdom |
+9 | Charisma |
+2 | Acrobatics |
+0 | Animal Handling |
+4 | Arcana |
+0 | Athletics |
+8 | Deception |
+1 | History |
+0 | Insight |
+11 | Intimidation |
+1 | Investigation |
+0 | Martial |
+0 | Medicine |
+1 | Nature |
+0 | Perception |
+5 | Performance |
+8 | Persuasion |
+1 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+0 | Survival |
MV
Prestige
3
Attunement Slots
Attunement Slots
12
Armor Class
Armor Class
51
Hit Points
Hit Points
+2
Initiative
Initiative
30
Speed
Speed
Attacks
- Intimidation, Deception (Class)
- Arcana, Alchemist's supplies, Viol (Background)
Proficiences
Cantrips: Fire bolt, Chill touch, Frostbite, Prestigitation, Mage hand
Level 1: Shield, Chaos bolt
Level 2: Scorching Ray, Web, Phantasmal Force
Level 3: Fireball, Haste
Level 4: Dimension Door
Spellcasting
Level 1: Shield, Chaos bolt
Level 2: Scorching Ray, Web, Phantasmal Force
Level 3: Fireball, Haste
Level 4: Dimension Door
Spellcasting
2 sets of clothes
Light Crossbow & 20 bolts
Component pouch
Explorer's pack
2 daggers
Alchemist's supplies
Viol
124gp
2 healing potions
+2 Cha crown (more info on token)
Equipment
Light Crossbow & 20 bolts
Component pouch
Explorer's pack
2 daggers
Alchemist's supplies
Viol
124gp
2 healing potions
+2 Cha crown (more info on token)
Equipment
Mad Man
Stat Array
Stat Array
Racial: Resistance to fire damage, 30ft fly speed, 60ft darkvision, Common and Infernal languages.
Int mod: Draconic language
Background: +2 Charisma cap, +1 Con
ASIs: +2 Charisma (lvl4)
Feats: Intimidating Glare (Lvl1) You gain expertise in Intimidation
On your turn in combat you can as a bonus action stare intimidatingly towards an enemy within 30ft. That enemy makes a Wisdom saving throw against a DC set by an intimidation check you make. If that creature fails it is frightened for the next minute, making the save again at the end of their turn. When you frighten a creature in this manner you have advantage on attacks against them during the turn you use this feature. You can do this a number of times equal to your proficiency modifier per long rest.
+1 to CHA, up to 20 max
Metamagic adept (Lvl 5) You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.
You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Class/Racial Features & Traits
Int mod: Draconic language
Background: +2 Charisma cap, +1 Con
ASIs: +2 Charisma (lvl4)
Feats: Intimidating Glare (Lvl1) You gain expertise in Intimidation
On your turn in combat you can as a bonus action stare intimidatingly towards an enemy within 30ft. That enemy makes a Wisdom saving throw against a DC set by an intimidation check you make. If that creature fails it is frightened for the next minute, making the save again at the end of their turn. When you frighten a creature in this manner you have advantage on attacks against them during the turn you use this feature. You can do this a number of times equal to your proficiency modifier per long rest.
+1 to CHA, up to 20 max
Metamagic adept (Lvl 5) You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.
You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Class/Racial Features & Traits
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