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MORADIN

Greater Deity

Forgotten Realms
  Moradin (pronounced: MOR-a-din) was the lawful good god of the DWARVES and the chief deity in their pantheon. A harsh but fair judge, he was strength and force of will embodied. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Moradin's holy day was on the crescent moon and he was worshipped at forges and hearths.   Following: Moradin's clerics, known as Sonnlinor, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. Moradin charged his followers with the task of wiping out the kingdoms of ORCs and wiping out the followers of GRUUMSH. The church of Moradin had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoked his blessing when these tasks began. They led the push to found new dwarven kingdoms and increase their status among surface communities. Many of these communities celebrated Hammer 1st, believing that day to be a blessing by the Dwarffather.   Orders: Hammers of Moradin: The Hammers of Moradin were an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers served both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of ORCs to DRAGONS to malevolent fiends from the fiendish planes. The order was dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters had a great deal of local autonomy but, in times of great crisis, a Grand Council assembled to plot strategy and divine Moradin's will.

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