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MYSTRA

Goddess of Magic

DnD Beyond Forgotten Realms
  Description: Mystra (pronounced: MISS-trah), the Mother of all Magic, was a greater deity and the second incarnation of the goddess of magic after her predecessor Mystryl sacrificed herself to protect the @WEAVE from @KARSUSFOLLY, an event before the First Era of Man. Mystra was destroyed by HELM when she defied the will of @AO the overgod and attempted to leave the Material Plane. At the conclusion @AO offered the position of Goddess of Magic to the wizard 'Midnight' who reluctantly accepted and took Mystra's name in order to smooth the transition after so much chaos. Currently thought to be deceased it is still unknown how Magicks still operate in the mortal realm without the presence of Mystra.   Personality: This incarnation of the Mother of All Magic was quite the opposite of her predecessor, Mystryl. Whereas Mystryl was quixotic and quick to change, Mystra was said to be a manifestation of the Cosmic Balance—maintaining order in the world of magic by correcting great inequalities if things went askew. Indeed, in the wake of the @FALLOFNETHERIL, one of her first acts as the Lady of Spells was to ban the use of all magic greater than tenth level. Among sages and historians this was known as Mystra's Ban. She was not as concerned with the ethics of Good versus Evil as long as the laws of magic were upheld.   Following: Anyone and everyone who utilizes magic recognizes Mystra's all-mother knowledge and dictation of the arcane. 10th level Magicks are forbidden for use by mortals in the Realm of Man. Mystra, even if deceased will forever be praised.

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