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UNDERDARK

Prime Material Plane

Forgotten Realms
The Underdark was the vast network of underground caverns and tunnels underneath the surface of the world. It was home to a host of evil beings driven deep into the caverns at the end of the age of demons.   "Absence of light results in darkness. So, what results from the absence of Good? The Underdark is a place with very little of either."   GEOGRAPHY -World Above: The surface. The name those who lived in the Underdark gave the surface. -Upperdark: The first three miles below the surface. It was here where the surface dwellers and those in the Underdark most often met. -Middledark: Located three to ten miles below the surface, this layer was where most of the Underdark cities were located. -Lowerdark: Ten miles or more below the surface, the Lowerdark was where even those who knew the Underdark would loath to go.   DOMAINS The Underdark was not one giant cavern under the surface, but rather, many huge networks of caverns and caves. As a result, it was not always possible to travel from one end of the Underdark to the other. The Underdark was divided into several domains that were similar to continents of the world above. While it was possible to travel from one place to another within a domain, separate domains tended to have very few passages linking them. The major domains of the Underdark were: -The Buried Realms -The Darklands -The Deep Wastes -The Earthroot -The Glimmersea -The Great Bhaerynden -The Northdark -The Old Shanatar   ENVIRONMENT The Underdark's environment varied vastly from the surface world, making adventuring through it a dangerous expedition. Just like trekking through a desert, adventurers traversing the Underdark's passages needed to be well prepared. The Underdark was mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it were also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground. Lack of light combined with a tomb-like silence made traveling something only for the strong-hearted. The nerve-wracking silence made even experienced adventurers grow agitated after a few days. Just like deep dungeons, the air could grow stale and even poisonous in the Underdark. It could contain explosive gases from underground volcanic activity or other deadly gases bubbling out of deep fissures in the rock. Bad air and poisonous fumes could collect in portions of tunnels and caves more or less isolated from the main vaults and caverns. Siphon-like tunnels holding water could also trap these gases for a long time.

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