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Ebrin Traneiros

Ebrin Traneiros is a half-elf divination wizard whose enigmatic presence adds an aura of mystery to the Wizard and the Rose tavern and inn. Possessing an air of quiet intelligence and contemplation, Ebrin is often found lost in thought, his sharp eyes scanning the room with a keen awareness that seems to pierce through the veil of reality itself.   Despite his reserved nature, Ebrin's reputation as a master of divination magic precedes him, and many patrons of the tavern and the Aetherium Collegium seek his counsel on matters both mundane and arcane. With his uncanny ability to glimpse into the future and unravel the threads of fate, Ebrin is regarded as a sage-like figure by those who frequent the establishment.   In addition to his mastery of the arcane arts, Ebrin is also known for his artistic talents, which he occasionally showcases through the creation of intricate illusions and enchanting displays of magic. His contributions to the ambiance of the tavern, combined with his gentle and contemplative demeanor, make him a beloved fixture among the patrons.   Despite his status as a renowned wizard, Ebrin remains humble and approachable, often engaging in quiet conversations with those who seek his wisdom. With his calm presence and profound insights, Ebrin Traneiros embodies the timeless allure of magic and mystery, making him an integral part of the Wizard and the Rose and a cherished ally to all who cross his path.
Year of Birth
2998 52 Years old
Children
Eyes
Soft grey
Hair
Long, flowing white blonde
Height
6'2''

Character Portrait image: Ebrin Traneiros

Ebrin Traneiros

Arcanist 10 Class & Level
Sage Background
High Elf Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 13
+1
constitution 16
+3
intelligence 17
+3
wisdom 15
+2
charisma 16
+3
Total Hit Dice 10
Hit Die 1d8+3
4 proficiency bonus
16 Passive perception
0 Strength
0 Dexterity
0 Constitution
7 Intelligence
0 Wisdom
7 Charisma
saving throws
0 Acrobatics
0 Animal Handling
7 Arcana
0 Athletics
0 Deception
7 History
0 Insight
0 Intimidation
7 Investigation
0 Medicine
0 Nature
6 Perception
0 Performance
7 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
6 Survival
skills
14
AC
75
Hit Points
4
Initiative
30ft
Speed
Common, Elvish, Draconic
Darkvision: 60ft
Elf Weapon Training: longsword, shortsword, shortbow, longbow
Proficiencies
Quarterstaff: Melee Weapon Attack +3 to hit, reach 5ft, one target. Hit: 2(1d6+1) bludgeoning damage Attacks
Intelligence (spell save DC 15) +7 to hit with spell attacks
Arcane Recovery: During a short rest the arcanist can recover one spell slot of a first level.
Spellcasting

Equipment
Great at puzzles, really enjoys them.
Very dramatic, quick to extreme reactions. A bit arrogant
Personality Traits
Nothing should fetter the infinite possibility inherent in all existence
Ideals
I have been given a vision from the god
Bonds
I am easily distracted by the promise of information
Flaws
Trance: meditate for 4 Hours instead of sleep
Keen Senses: proficiency in the Perception skill
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep

Features & Traits
This article has no secrets.

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