The Arcane Emporium
Standing proudly in the heart of Sezani, the Arcane Emporium is a grand three-story building that conceals its mystical wonders behind a deceptively simple façade. To the casual observer, it appears as an elegant establishment, but those attuned to the arcane energies of the city recognize it as a haven for enchanted artifacts and magical curiosities.
Exterior
The exterior of the Arcane Emporium is unassuming, blending seamlessly with the architectural tapestry of Sezani. A classic façade, adorned with modest signage and subtle magical glyphs, hints at the extraordinary treasures concealed within. A brass-trimmed door, enchanted with a soft chime upon entry, invites patrons into a world where the mundane and the magical converge.Interior
Ground Floor - Shopping Marvels
The ground floor houses an array of enchanted magical items, from trinkets to bobbles and miscellaneous magical novelty items. Shelves lined with shimmering trinkets and arcane artifacts beckon patrons to explore the diverse selection of mystical wonders.Second Floor - Enchantment Alcove
Ascending to the second floor, patrons find themselves surrounded by a more specialized selection, including spell scrolls, enchanted weapons, and rare magical artifacts.Third Floor - Appraisal Chamber
The top floor serves as the Appraisal Chamber, where the mysterious and knowledgeable Caeden assesses the true worth of magical artifacts. Illuminated by the soft glow of mystical crystals, this chamber is adorned with ancient tomes and artifacts, creating an ambiance of arcane wisdom. Only those invited are allowed on the third floor.Staff
**Kieran (Cashier):** Welcomes patrons with a warm smile and manages transactions with impeccable efficiency. **Henri (Owner/Proprietor):** Oversees the entire operation, ensuring a seamless blend of commerce and magic. **Margaux and Courtlyn(Stylist):** Ensures the Emporium's aesthetics are as enchanting as its merchandise. **Isidor and Nikoline (Stockers):** Meticulously organize and display the Emporium's ever-changing inventory. **Caeden (Appraiser):** Possesses a deep understanding of magical artifacts, determining their authenticity and value.Inventory
Ground Floor:
Gloves of Comfort - 2 pairs
These gloves keep the user's hands warm and dry or cool and comfortable and are resistant to damage from normal use. They can be used to handle thorns, sharp objects, or very hot or cold items with no harm to the gloves or the user (for this think hot pot holders or welders gloves, but these will still burn when exposed to extreme heat). Minor cuts or tears in the gloves will repair themselves after a long rest but cutting apart, burning, etc. will destroy the gloves.Shimmersilk Cloak
- 100 gp - 10 in stock Adjusts color and size to the wearerUseful Shovel
- 50gp - 3 in stock This shovel allows the user to move as much earth as four people using shovels normally. (Mold Earth)Torch of Darkvision
- 75 gp - 4 in stock Gives everyone within 100 feet darkvision when activated. Has 20 activations. The torch cannot be lit, or it breaks the enchantment.Skipping Rock of Returning
50 gp - 2 in stock A skipping rock that, when it stops sinking and hits solid ground, returns to the thrower's hand.Ring of Infirtility
125 gp - 3 in stockSpoon of Mixing
10 gp - 8 in stock Self-mixing stirring spoon, handy for potion brewing and cooking alike.The Smokeless Pipe
- out of stock - This pipe emits no smoke, instead it stores it. you can use an Action to blow in it, creating a thick smog caused by the stored smoke, effectively casting Fog Cloud. If too much smoke is stored up, the pipe will jam, losing its magic.Aether Dustpan
5 gp - 9 in stock Anything nonliving placed within the dustpan will be sucked into another dimension. 20 lbs worth of dust and clutter before the dimension becomes full.Second Floor:
Switching Rings
- 150 gp - 1 set in stock While two separate individuals are wearing these rings, the users may rub the ring to switch places. They must have line of sight, within 200 feet, both must be willing. Two uses are remaining.Ironthorn Cloak
- rare 250 gp - 1 in stock This thick cloak provides resistance to non-magical bludgeoning damage. As an action, the wearer can command thorny vines to sprout from it, granting advantage on a grapple attempt once per long rest.Earring of Perception
125 gp - 4 in stock Rubbing the gem (for an action) on the earring grants the user advantage on the next perception check involving hearing (within 10 minutes).Sand of Time
100 gp - 1 in stock This small pocket hourglass will allow the user to reroll their last roll at advantage. 6 uses before the sand runs out.Scrying Spotter
- 215 gp - out of stock - A painted glass eye - spinning this eye will allow any scrying to become visible, and the scryer must make another saving throw or be expelled. Can be used twice a day.Music Box
- out of stock - Playing this music box will cast Sleep on anyone within range to hear it. Can only be used on someone once.Ring of the Second Wind
- 350 gp - 1 in stock Once per day, when the wearer drops to 0 hit points but isn’t killed outright, they can instead drop to 1 hit point and immediately take the Dodge action.The Sheltering Cloak
- 150 gp - 1 in stock When targeted by a spell attack, the clock shimmers and expands to protect the wearer granting resistance to the next magical attack (uses your reaction). Each spell blocked by the cloak reduces the shimmering until it becomes a normal/tattered cloak. 12 uses.The Pathfinder
- 500 gp - 1 in stock An ornate compass that constantly spins, unless in use. You may cast Find the Path, requiring only the item from the location. It takes a week to recharge after use.
Type
Shop, Magic
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