The 12
After capturing an erratically behaving Satyr who seemingly burned down a farmhouse and slaughtered the family there, a few of the Four Horsemen begin harshly interrogating the creature from where it came. It seemed as though they were about to start getting answers, when the creature struggled and then died, but not before muttering what sounded like "the 12" as the source that had sent it to the region. There was also a conspicuous marking on the neck of the creature, which Lord Lothar Cruxibel crudely drew in his notes.
Upon learning the adventurers ran across a creature with the insignia of the 12, Vaarta abruptly left the company of the group from her soothsayer services business located in the old training grounds of Professional Provisions Inc. She cautioned the adventurers to be very careful.
Upon learning the adventurers ran across a creature with the insignia of the 12, Vaarta abruptly left the company of the group from her soothsayer services business located in the old training grounds of Professional Provisions Inc. She cautioned the adventurers to be very careful.
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