Agasi Kingdom Organization in Aketi | World Anvil

Agasi Kingdom (uh-GAS-see)

The agricultural kingdom of Heroes

Mainly covered in a crisscross of fertile farmland gathered around an enormous inland lake granting precious moisture and rainfall to the region, Agasi's border is punctuated periodically by guard towers warding against invasion. Large cities are built up along the lakeside and rivers, fed by a steady stream of trade and travel. The crossroads are marked by small shrines to the local hero. Mighty statues rise up in the middle of cities, with bundles of flowers, food, and small gifts left at their feet by reverent admirers. A tax collector rides by a rowdy tavern clamouring to hear another about their favorite champion, tallying what he needs to see to next.   There is a peace in the air, broken only by the shouts of children playing hero games in a field nearby. Agrarian life is quiet, but it has its rewards.  

Demographics

Agasi is mostly populated by humans, although there are a growing number of orcs who have traveled from up south, and a few Tiefling of different sorts. In the north of Agasi you will sometimes find some half elves from the Red Forest, although they don’t tend to stay long. While the Lizardfolk of Deshurasha don’t like to leave their borders for long, they have kept up an increasing repartee and are not unknown in the western borders. The deep lake harbors much aquatic life as well, so it is not uncommon to face strange water-dwelling life either. Your typical Agasi citizen would probably look twice at something so strange to them as Catfolk or Dragolians however.

Leadership

Agasi is a monarchy headed by the Marcipo Dynasty. The royal family is typically comprised of the reigning king, his wives, his children, and the dowager queen if there is one. Rule is passed directly down through the paternal line, typically from father to son except in the cases where there are only daughters or nonbinary individuals at the time of their father’s death. In those cases, the rule will pass to the eldest child, with the expectation that they will pass it to their sons upon their own demise. However, when there are multiple sons, rule is not necessarily passed to the eldest. It is typically given to the son who shows the most promise, which is defined differently by different kings. This usually entails some form of administrative accomplishment, which means that princes will often be given a parcel of territory to manage once they reach their early teens. The one who handles the task the best will be given more land, and eventually the crown.   Once the new king is crowned, all possible rivals are traditionally expected (and if they resist the hint, usually forcefully sent) geographically far away from the new ruler to allow him some space and security while settling into the role and establishing his own family. This means that royal children very rarely, if ever, meet their father’s siblings until they are in their teens or older. This practice grew out of concern for the safety of the new kingship and his legacy, following some bloody transitions in power many years ago. Now it is more tradition than anything else, but kept up out of a wary distrust of rivals.   While most of the ordinary citizens and even nobility of Agasi tend to live in pairs (though not all, and polyamorous relationships are certainly not considered abnormal), in part because of the inherent difficulty for providing for many more mouths, the king of Agasi is expected to have several wives. These women are not considered to be lesser for the role, as they are all partners to the king, and they are not forced into the job. However, they are still expected to stay chaste to the king for the preservation of the bloodline. This practice started after a period of time where there were very few royal children born, and thus the lineage was in danger - more wives meant more children, in theory at least. There have been kings who took on men as partners in the past as well, though they still were expected to have at least one partner capable of bearing heirs for the security of the nation. The people of Agasi are highly occupied with bloodlines, so the system reflects that.   This has led to a serious amount of royal blood being sent out to the edges of the kingdom to spend their lives quietly, so there is actually a surprising amount of the Agasi population who are in some way descended from the royal line. However, it is clearly stated in the royal charters that the right to rule is only granted to the direct children of the current or recently deceased ruler, and among them only the specifically chosen one or the eldest if there is none such marked.  

Naming Schema

  The current king's name is as follows:
name Elusio Tellimus Lycaiu Harpax Albernus Marcipo
role personal family tithe hero official dynasty
The Personal name is a highly personal reference which only the very closest of people would be able to call him, or indeed even know - perhaps his partners, an extremely close friend, or a trusted sibling. The Family name is what he would be known as and called by when a child before taking office; friends and family may still call him that in private when older. The Tithe name is the name given for official offerings and praises. This is what would be on a shrine for the king. The Hero name is because all royalty is considered to be heroic by definition, so they are born with it as is their right (whereas other people have to earn the name). However, it’s considered in poor taste to actually use it unless the ruler has indeed done something worthy of heroism. The Official name is what is used upon all documents and official proclamations; if a decree is made, this is the name given. The Dynasty name is a combination name, title, and proof of privilege and station. It is always appended to any other name except in the most private of settings, and he is almost always referred to by the dynasty name as a default.   Peasantry are born with one or two names, one that their parents give and perhaps a surname from the job they or their family does. If they attain some recognition for a heroic service, they may be anointed a Hero name - a prized and coveted title. If they rise to the station of a merchant or other figure conducting business, they will also gain an Official name for the purposes of conducting their official activities and paperworks.   Nobles are born with a mix of names depending on exactly how high their station is - typically they have a Family, Official, and Surname/Title Name to begin with, and sometimes a Personal name if they are high enough station. As with all others, if they do something worthy of heroic recognition, they may also add a Hero name.

Gala of Heroes

  The Gala of Heroes occurs every five years, and is the most important celebration to the people of Agasi that there is. This elaborate celebration is held in honor of the champions of the ages. Many events are spoken of in exuberant tones and with fond memories as the people prepare for the festivities, often planned seasons out.

Champions

  Every region has a favored Champion whom the populace adores, looks up to, and reveres. Deities are worshiped separately, but heroes are considered to be of and for the people, the highest a person can attain to be.
Type
Geopolitical, Country

Language

  The main tongue spoken in Agasi is Common, although the easterners will often also commonly use Svetlo, colloquially known as ‘Mountainspeak’ to others.

Magic

A nation whose people revere tales of the great heroes and champions of old, Agasi is a place where magic is considered fairly mundane. Magic items are found in abundance, and small schools run by aging practitioners dot the landscape. Enchanted objects to charm crops, encourage soft summer rains, or draw game near for an easier hunt - these sorts of ordinary everyday charms are commonly found and considered easy to use. There are many low-level casters who know simple mundane magics as a result of the fairly widespread schoolhouses. There is, however, a marked preference and predisposition for ‘flashy’ magics. Destructive fireball spells, enormous swathes of land erupting in plant matter, summoning forth great spirits and even massive storms. Oftentimes these works of magic can spiral out of control due to careless or overeager casters, destroying precious farmland or even homes and shops in the process. However the populace at large enjoy the extravagant tales nonetheless.


Cover image: by derwiki

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