Alana is a world full of wonder and diversity. Boresia, Qail, Kundi, and the Northern Regions are the four primary areas of
Alana. Each of these areas is inhibited by species with different cultures, values, and challenges. And then there is Mag Mell, the realm of the fae ...
Western Continent of Boresia
Boresia is the technically most advanced continent, with magical airships, steam-powered trains, and magical items with general use purposes (eg lights) for everyone available who can afford them. The feudal human
Farenian Empire is led by Queen
Eleanor Rani of Farenia from the capital city
Queenshaven ; the nature-loving elvish
Kingdom of Lymyra is ruled by Queen Yathanae from the capital city
Olena Ora; and the industrial
Technocracy of Magramine is governed by a dwarven alliance from the capital city
Skulk. Its population consists mostly of dwarves and
Titanforged constructs, but the dwarves do not treat the Titanforged with respect; something is cooking up there in secret.
Bridgeport by Tillerz using MidJourney
There have been three wars in this area, mostly caused by the dwarves, trying to expand their region, sending out their constructs (which weren't sentient back then, yet). The treaty of
The Council of Olena Ora was signed to secure piece. But the paper was signed with blood, as the ruler of the Farenian Empire was assassinated during the Council, causing the quick appointment of his daughter
Eleanor Rani of Farenia to the throne.
Timeline of Boresia
Primary habitat of: Birdfolk (Chidaya), Bugbears, Dwarves, Elves, Gnomes, Humans, Kendric (Halflings, Kender, you name it), Owlfolk (Kookoo), Rabbitfolk (Wibbit), Titanforged, Trolls, Turtlefolk (Kachhua)
Charakur by Tillerz using MidJourney
Central Continent of Qail
The people of
Qail, Alana's central continent, are religious and employ modern technology sparingly. Magical items are not widely available for everyone but mostly in the hands of people of power and religious leaders.
The
Caliki, who inhabit the continent's north, are known for their strong morals and control
Charakur, Alana's primary trade port and
Calika's capital city.
King Harun and
Queen Fathia live in the city as well. Harun rules the country harshly but fairly, as Fathia assures.
Primary habitat of: Catfolk (Phurr), Dogfolk (Kutta), Duckfolk (Papia), Fishfolk (Makalee), Forestpeople (Van), Frogfolk (Mendhak), Goblins, Kobolds, Lionkin (Sinh), Merfolk (Piscari), Minotaurs, Orcs (Rukha), Serpentfolk (Gata), Tsin
Eastern Continent of Kundi
Meanwhile,
Kundi is the technologically least developed, with people who are deeply religious and believe in nature's power, ghosts, and other... things.
Dashan with its capital
Parafifi is the most noticeable country; it is vibrant, traditional, and filled with celebratory activities. The current religious (and therefor also the political) leader is
Lobal.
As a result of a terrible event,
Zaxor, the nation located farthest to the east, is now largely deserted. However, as of recent times, the Goth, who live farther to the north of it, have taken control of its capital city,
Zaxi.
Zaxi by Tillerz using MidJourney
Primary habitat of: Centaurs, Elefantfolk (Hathi), Goth, Insectoids, Lizardfolk (Chipa), Ravenfolk (Koraki), The Cursed
Han by Tillerz using MidJourney
Northern Regions
The mysterious spellcasters who dominate the
Han, which is located in the east of the
Northern Regions, subject their people to oppressive taxation and mete out harsh punishments even for the most minor offenses. They assert that
Mo-Lung, their capital city, is the most important commercial port. Han is also known for sightings of dragons. To their east lies the icy domain of Alana, where the formidable goliaths dwell.
Primary habitat of: Dragonkin, Goliaths (Vishaal), The Possessed
Mag Mell
And then there is
Mag Mell, the realm of the Fae, connected to Alana though a gate in
Makari (kendric city in the Farenian Empire) and another gate close to the mountains in
Calika. Oberon, Titania and the Spider Queen reign over parts of the realm, with the Spider Queen's Shadow Court increasingly causing trouble for Mag Mell's inhabitants.
Primary habitat of: The Old Elves, Faeries, Pixies, Sprites, Nymphs, Satyrs, Dryads, Sylphs, and the dark creatures of the Shadow Court
Mag Mell by Tillerz using MidJourney
I love the Article Hot Spots for breaking up the article in various sections. Amazing idea.