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Abjurer Daardendrian Sephara

Abjurer Daardendrian Sephara CR: 9

Medium humanoid, neutral
Armor Class: 12 (15 with mage armour)
Hit Points: 72 (13D8+13)
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

12 +1

INT

18 +4

WIS

12 +1

CHA

11 +0

Saving Throws: Intelligence +8, Wisdom +5
Skills: Arcana +8, History +8
Damage Resistances: Cold
Senses: Passive Perception 11
Languages: Common, Elvish, Draconic and Gnomish
Challenge Rating: 9

Spellcasting. Sephara is a 13th level spellcaster. Her spellcasting modifier is Intelligence (DC 16, +8 to hit with spell attacks) and she has the following wizard spells prepared:

  • Cantrips (at will): blade ward.
  • 1st-level (4 slots): absorb elements, alarm, mage armour, protection from evil and good, shield, snare.
  • 2nd-level (3 slots): arcane lock.
  • 3rd-level (3 slots): counterspell, dispel magic, glyph of warding, intellect fortress, magic circle, nondetection, protection from energy, remove curse.
  • 4th-level (3 slots): banishment, mordenkainen's private sanctum, stoneskin.
  • 5th-level (2 slots): planar binding.
  • 6th-level (1 slots): fizban's platinum shield, globe of invulnerability, guards and wards.
  • 7th-level (1 slots): symbol.


Master of Abjuration. Sephara has advantage on any ability checks related to the abjuration school of magic, and also on saving throws against spells from the abjuration school of magic.

Actions

Multiattack. Sephara makes three Arcane Burst attacks. She can replace one of these with either of her Breath Weapon attacks.   Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5ft. or range 120ft., one target. Hit: 2D10+4 force damage.   Cold Breath Weapon (4/Day). Sephara exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 2D10 cold damage on a failed save, or half as much damage on a successful one.   Metallic Breath Weapon (1/Day). Sephara uses one of the following attacks:

  • Enervating Breath. Sephara exhales paralysing gas in a 15-foot cone. Each creature in the cone must succeed on a DC 13 Constitution saving throw or become incapacitated until the start of your next turn.
  • Repulsion Breath. Sephara emits a concussive roar in a 15-foot cone. Each creature in the cone must succeed on a DC 13 Strength saving throw or be pushed 20 feet away from her and be knocked prone.
Force Blast. Each creature in a 20-foot cube originating from Sephara must make a DC 16 Constitution saving throw. On a failed save, a creature takes 5D8 force damage and is pushed up to 10 feet away from Sephara. On a successful save, a creature takes half as much damage and isn't pushed.

Reactions

Arcane Ward (Recharge 4–6). When Sephara or a creature it can see within 30 feet of it takes damage, she magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 4D10+4, to a minimum of 0, and then vanishes.

Mental characteristics

Personal history

Sephara spent her formative years alongside the rest of her clan at Highgrove Castle. The only daughter of Rhogar and Kadana, she has known her whole life that she will one day inherit the rule of Wesdale and has lived her life according to this upcoming responsibility. She enrolled at Faerndaar, Phrontistery of Arcana with the intention of gaining a knowledge of abjuration magic, which she might one day be able to utilise in defense of her city. Eventually graduating from Quandrix college and continuing her own research an an alumni, she eventually caught the eye of Archmage Korfel, who offered her the position of Magister of Abjuration to allow her to further her research. These days, she can be found at the college research how to use the university's magical snarl to enhance her abjuration spells to provide further magical defense to Wesdale.

Gender Identity

Female (she/her)
Alignment
True Neutral
Current Location
Species
Ethnicity
Honorary & Occupational Titles
Magister - The Cloaks
Children
Aligned Organization

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