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Alena Xiloscient

Goldpetal

Alena Xiloscient CR: 7

Medium humanoid, neutral good
Armor Class: 17 (Studded Leather Armour)
Hit Points: 74 (10D10+10)
Speed: 35 ft

STR

10 +0

DEX

20 +5

CON

12 +1

INT

16 +3

WIS

14 +2

CHA

12 +1

Saving Throws: Strength +4, Constitution +5
Skills: Animal Handling +6, Athletics +4, Nature +7, Perception +6, Survival +6
Senses: Darkvision 60ft., Passive Perception 16
Languages: Common, Elvish, Gnomish and Sylvan
Challenge Rating: 7

Spellcasting. Alena's spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material components:

  • At Will: druidcraft.
Melora's Devotee (2/Day). Alena can cast hunter's mark, without requiring concentration. Wisdom is the spellcasting ability for this spell.


Action Surge (1/short rest). Alena can take an addition action this turn.   Arcane Shot (4/short rest). When Alena makes an attack with her long bow, she can apply one of the follow effects to it:

  • Bursting Shot. Immediately after the arrow hits the creature, the target and all other creatures within 10 feet of it take 2D6 force damage each.
  • Grasping Shot. The creature hit by the arrow takes an extra 2D6 poison damage, its speed is reduced by 10 feet, and it takes 2D6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful DC 15 Strength (Athletics) check. Otherwise, the brambles last for 1 minute or until Alena uses this option again.
  • Piercing Shot. Alena fires the arrow forward in a line, which is 1 foot wide and 30 feet long, before it disappears. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a DC 15 Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1D6 piercing damage. On a successful save, a target takes half as much damage.
  • Seeking Shot. Alena chooses one creature she have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a DC 15 Dexterity saving throw. On a failed save, it takes damage as if it were hit by the arrow, plus an extra 1D6 force damage, and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location.
Magic Arrow. Alena's arrows are considered magical for the purposes of overcoming resistance to nonmagical damage.   Indomitable (1/Day). Alena can reroll a saving throw that she fails. If she does, she must use the new roll,   Fey Ancestry. Alena has advantage on saving throws against being charmed, and magic can’t put her to sleep.   Fleet of Foot. Alena can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Multiattack. Alena makes two attack, either with her long bow or dagger.   Long Bow. Ranged Weapon Attack: +11 to hit, reach 150/600ft., one target. Hit: 1D8+5 piercing damage.   Dagger. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 1D4+5 piercing damage.   Dagger. Ranged Weapon Attack: +11 to hit, reach 20/60ft., one target. Hit: 1D4+5 piercing damage.     BONUS ACTIONS   Second Wind (1/short rest). Alena regains 1D10+10 hit points.   Curving Shot. When Alena makes an attack roll with a magic arrow and misses, she can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.

Physical Description

General Physical Condition

Strong, able-bodied.

Body Features

Very elven features.

Apparel & Accessories

Dark brownand green trousers with a white linen top. Brown bracers and a fur cloak.

Specialized Equipment

Long Bow and dagger.

Mental characteristics

Gender Identity

Female (she/her)

Education

Learned all skills from parents.

Employment

Watchman in Aryvandaar.

Accomplishments & Achievements

Becoming one of the first female watchmen in Aryvandaar.

Intellectual Characteristics

Extremely curious about the inner workings of nature.

Morality & Philosophy

Feels like she always has something to prove.

Taboos

Sexism.

Personality Characteristics

Motivation

Wants to set up a comfortable life in Aryvandaar and one day start a family.

Likes & Dislikes

Likes: Befriending animals, training with her bow.   Dislikes: Confrontational people.

Personality Quirks

Snorts when she laughs. Will climb trees if possible when she feels in danger.

Hygiene

Very clean, makes a point of maintaining this.

Social

Religious Views

Follower of Melora, Goddess of Wilderness and Sea.

Social Aptitude

Reserved, but has learned to speak out when necessary.

Speech

Quiet.
Alignment
Neutral Good
Current Location
Species
Ethnicity
Year of Birth
472 28 Years old
Children
Eyes
Dark Brown
Hair
Long, Dark Ginger
Skin Tone/Pigmentation
Pale White
Height
5'6"
Weight
60kg

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