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Boil

Boil CR: 6

Medium humanoid, lawful evil
Armor Class: 16 (Chain Shirt and Ocean's Boon)
Hit Points: 136 (12D10+60)
Speed: 30 ft , swim: 30 ft

STR

20 +5

DEX

15 +2

CON

20 +5

INT

10 +0

WIS

12 +1

CHA

15 +2

Saving Throws: Strength +9, Dexterity +3, Constitution +9, Intelligence +1, Wisdom +2, Charisma +3
Skills: Athletics +10, Intimidation +5 and Navigator's Tools
Damage Resistances: Acid
Senses: Passive Perception 11
Languages: Common and Aquan
Challenge Rating: 6

Innate Spellcasting. Boil's innate spell casting ability is Constitution (spell save DC 16, +8 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

  • At Will: Shape Water
  • 1/Day: Create and Destroy Water (2nd-level).


Special Equipment. Boil wears Ocean's Boon.   Amphibious. Boil can breathe air and water.   Action Surge (1/short rest). On your turn, you can take one additional action.   Combat Superiority (4/short rest). Boil has four superiority dice, which are D8s. These are expended when he uses one of the following maneuvers:

  • Ambush. When Boil makes a Dexterity (Stealth) check or an initiative roll, he can expend one superiority die and add the die to the roll, provided he isn't incapacitated.
  • Disarming Attack. When Boil hits a creature with a weapon attack, he can expend one superiority die to attempt to disarm the target, forcing it to drop one item of his choice that it's holding. He adds the superiority die to the attack's damage roll, and the target must make a DC 16 Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
  • Maneuvering Attack. When Boil hits a creature with a weapon attack, he can expend one superiority die to maneuver one of his comrades into a more advantageous position. He adds the superiority die to the attack's damage roll, and he chooses a friendly creature who can see or hear him. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack.
  • Goading Attack. When Boil hits a creature with a weapon attack, he can expend one superiority die to attempt to goad the target into attacking him. He adds the superiority die to the attack's damage roll, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than Boil until the end of your next turn.
  • Trip Attack. When Boil hits a creature with a weapon attack, he can expend one superiority die to attempt to knock the target down. He adds the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a DC 16 Strength saving throw. On a failed save, he knocks the target prone.

Actions

Multiattack. Boil makes two melee attacks with the Falchion. One of these attacks can be replaced with a Tentacle Lure if he has a free hand.   Falchion. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 1D8+7 slashing damage or 1D10+5 slashing damage if used with two hands.   Tentacle Lure. Boil raises a empty hand, causing two slick, purple tentacles to extend from the sleeve and strike a creature you can see within 15ft. The creature must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 2D8 bludgeoning damage if it is within 5 feet of him.     BONUS ACTIONS   Second Wind (1/short rest). Boil regains 1D10+5 hit points.

Physical Description

General Physical Condition

Boil is a large, muscular man. with medium length, black hair which he slicks back. He has a prominent, black beard which is decorated a variety of gold beads.

Apparel & Accessories

Boil wears pair of khaki-coloured trousers with large, black boot which buckle up to just below the knee. He also wears a fitted, chain shirt under his coat and carries his sword on a large black belt.

Specialized Equipment

Boil wields a falchion and wears Ocean's Boon.

Mental characteristics

Personal history

Boil was once a crew member on a merchant ship call "Siren's Bane". While aboard he was under the commander of a very racist captain and first mate who hired genasi exclusively to do all the menial jobs on the ship where they could then abuse their power. One day, when docked in Norford, Catalyst (having heard of the captain and first mate) snuck aboard the ship and started a mutiny which lead to the death of both superior officers. Many of the genasi became followers of Catalyst with this event and Boil, after taking the sword and coat of his former masters, became Catalyst's "First Mate".

Education

No formal education.

Employment

Former crew member of The Siren's Bane.

Intellectual Characteristics

Average intelligence, but a good leader.

Morality & Philosophy

Anyone who gets in mine, or Catalyst's, way will be shown little mercy.

Personality Characteristics

Motivation

Boil wants nothing more to than to follow Catalyst and make his vision for Concordia come true.

Social

Speech

Deep and gruff. Shouts a lot, either to inspire or to scare.
Alignment
Lawful Evil
Current Location
Species
Ethnicity
Life
460 500 40 years old
Circumstances of Death
Incinerated by a Fire Bolt from Baran
Place of Death
The Wealdstone Gorge
Children
Gender
Male
Eyes
Dark Blue
Hair
Mid-Length, Black and Beard
Skin Tone/Pigmentation
Cyan
Height
6'6"
Weight
100kg
Known Languages
Common and Aquan.

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