Chief, of the Marsh Tribe
Chief, of the Marsh Tribe CR: 10
STR
12 +1
DEX
13 +1
CON
16 +3
INT
10 +0
WIS
16 +3
CHA
9 -1
Spellcasting (Humanoid Form Only). Chief is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following druid spells prepared:
- Cantrips (at will): druidcraft, guidance, resistance
- 1st level (4 slots): animal friendship, fog cloud, speak with animals
- 2nd level (3 slots): animal messenger, moonbeam, pass without trace
- 3rd level (3 slots): call lightning, conjure animals, water walk
- 4th level (3 slots): hallucinatory terrain, blight
- 5th level (1 slot): awaken
Powerful Build. Chief counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift. Speech of Beast and Leaf. Chief has the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of his words, though he has no special ability to understand them in return. He has advantage on all Charisma checks made to influence them.
Actions
Multiattack. Chief makes two melee attacks. Machete (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2D6+1 slashing damage. Maul (Beast Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1D4+1 piercing damage. Change Shape. Chief magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into his humanoid form. Any equipment he is wearing or carrying is absorbed or borne by the beast form (his choice). He reverts to his humanoid form when he dies. His statistics are the same in each form, except where noted in this stat block. and he also gains the following speeds:
- 40 ft. (wolf form only)
- burrow 5 ft. (fox form only)
- climb 30 ft. (goat form only)
- fly 60 ft. (owl form only)
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