BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Chief, of the Marsh Tribe

Chief, of the Marsh Tribe CR: 10

Medium humanoid, lawful good
Armor Class: 13 (Hide Armour)
Hit Points: 126 (17D8+51)
Speed: 30 ft

STR

12 +1

DEX

13 +1

CON

16 +3

INT

10 +0

WIS

16 +3

CHA

9 -1

Saving Throws: Intelligence +4, Wisdom +7
Skills: Nature +4, Perception +7, Survival +7
Damage Resistances: Cold
Senses: Darkvision 60ft. (beast form only), Passive Perception 17
Languages: Common, Druidic, Elvish and Giant
Challenge Rating: 10

Spellcasting (Humanoid Form Only). Chief is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following druid spells prepared:

  • Cantrips (at will): druidcraft, guidance, resistance
  • 1st level (4 slots): animal friendship, fog cloud, speak with animals
  • 2nd level (3 slots): animal messenger, moonbeam, pass without trace
  • 3rd level (3 slots): call lightning, conjure animals, water walk
  • 4th level (3 slots): hallucinatory terrain, blight
  • 5th level (1 slot): awaken
Firbolg Magic (1/Day each). Chief can cast Detect Magic and Disguise Self, using Wisdom as his spellcasting ability for them. When he use this version of disguise self, he can seem up to 3 feet shorter than normal.   Melora's Devotee (1/Day). Chief can cast Hunter's Mark with this trait, without requiring concentration. Wisdom is his spellcasting ability for this spell.   Melora's Votary (1/Day). Chief can cast Plant Growth with this trait. Wisdom is his spellcasting ability for this spell.


Powerful Build. Chief counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.   Speech of Beast and Leaf. Chief has the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of his words, though he has no special ability to understand them in return. He has advantage on all Charisma checks made to influence them.

Actions

Multiattack. Chief makes two melee attacks.   Machete (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2D6+1 slashing damage.   Maul (Beast Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1D4+1 piercing damage.   Change Shape. Chief magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into his humanoid form. Any equipment he is wearing or carrying is absorbed or borne by the beast form (his choice). He reverts to his humanoid form when he dies. His statistics are the same in each form, except where noted in this stat block. and he also gains the following speeds:

  • 40 ft. (wolf form only)
  • burrow 5 ft. (fox form only)
  • climb 30 ft. (goat form only)
  • fly 60 ft. (owl form only)
  BONUS ACTIONS   Hidden Step (4/Day). Chief magically turns invisible until the start of his next turn or until he attacks, makes a damage roll, or forces someone to make a saving throw.

Alignment
Lawful Good
Current Location
Species
Ethnicity
Year of Birth
292 208 Years old
Birthplace
The Marsh Tribe
Children
Gender
Male
Eyes
Light Brown
Hair
Messy, Blonde
Skin Tone/Pigmentation
Pale White
Height
7'9"
Belief/Deity
Melora, the Wildmother

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!