BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Commander Vrondiss Kerrhylon

Mental characteristics

Personal history

Vrondiss is the commander of The Knights of Valour in Caer Carden. He founded The Beastbane Bastion and is known within the guild as being a prolific killer of monsters. Vrondiss seeks glory and the thrill of battle in all missions he takes one within the guild. While many commanders prefer to take a more passive role once reaching this rank, Vrondiss refuses to not fight on the front lines with his knights. A trait which has put him at odds with Ilanis, of Caer Carden and The Verdant Vanguard on more than one occasion.   Vrondiss is loud and overly confident. He is a seasoned soldier, but he believes himself unkillable. Once he hears of a dangerous creature which must be faced, he becomes single-minded in his persuit of his prize.  

Knights of Valour Commander CR: 7

Medium humanoid, any good alignment
Armor Class: 20 (Plate and Shield)
Hit Points: 100 (12D8+48)
Speed: 30 ft

STR

20 +5

DEX

13 +1

CON

18 +4

INT

14 +2

WIS

14 +2

CHA

18 +4

Saving Throws: Strength +8, Constitution +7, Wisdom +4, Charisma +7
Skills: Athletics +8, History +5, Intimidation +7, Investigation +5, Persuasion +7, Survival +5
Condition Immunities: Frightened
Senses: Passive Perception 12
Languages: any one language, Common
Challenge Rating: 7
Proficiency Bonus: +3

Special Equipment. The Commander weilds a Longsword +1 and a Heavy Crossbow +1

Actions

Multiattack. The commander makes three melee attacks.   Longsword +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1D8+6 slashing damage, or 1D10+6 slashing damage if used with two hands.   Heavy Crossbow +1. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 1D10+3 piercing damage.   Leadership (Recharges after a Short or Long Rest). For 1 minute, the banneret can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a D4 to its roll provided it can hear and understand the banneret. A creature can benefit from only one Leadership die at a time. This effect ends if the banneret is incapacitated.

Bonus Actions

Commander's Strike (3/Day). The commander chooses a friendly creature who can see or hear it. That creature can immediately use its reaction to move up to half its speed and make one weapon attack.

Reactions

Parry. The commander adds 3 to its AC against one melee attack that would hit it. To do so, the banneret must see the attacker and be wielding a melee weapon.

Alignment
Lawful Good
Current Location
Ethnicity
Year of Birth
459 41 Years old
Children
Gender
Male (he/him)
Belief/Deity
Bahamut, the Platinum Dragon
Aligned Organization

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!