Commander Vrondiss Kerrhylon
Mental characteristics
Personal history
Knights of Valour Commander CR: 7
STR
20 +5
DEX
13 +1
CON
18 +4
INT
14 +2
WIS
14 +2
CHA
18 +4
Special Equipment. The Commander weilds a Longsword +1 and a Heavy Crossbow +1
Actions
Multiattack. The commander makes three melee attacks. Longsword +1. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1D8+6 slashing damage, or 1D10+6 slashing damage if used with two hands. Heavy Crossbow +1. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 1D10+3 piercing damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, the banneret can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a D4 to its roll provided it can hear and understand the banneret. A creature can benefit from only one Leadership die at a time. This effect ends if the banneret is incapacitated.
Bonus Actions
Commander's Strike (3/Day). The commander chooses a friendly creature who can see or hear it. That creature can immediately use its reaction to move up to half its speed and make one weapon attack.
Reactions
Parry. The commander adds 3 to its AC against one melee attack that would hit it. To do so, the banneret must see the attacker and be wielding a melee weapon.
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