Faephina Tinkertoggle
Metallurgist (a.k.a. Fae)
Faephina Tinkertoggle CR: 13
STR
21 +5
DEX
14 +2
CON
18 +4
INT
20 +5
WIS
12 +1
CHA
8 -1
Spellcasting. Faephina is a 15th-level spellcaster. Intelligence is he spellcasting modifer (+10 to hit, spell save DC 18), and she has the following spells prepared:
- Cantrips (at will): guidance, mage hand, mending, shocking grasp, thorn whip.
- 1st-level (4 slots): absorb elements, arcane weapon, detect magic, expeditious retreat, faerie fire, identify, magic missile, thunderwave.
- 2nd-level (3 slots): heat metal, invisibility, mirror image, see invisibility, shatter.
- 3rd-level (3 slots): dispel magic, haste, hypnotic pattern, lightning bolt.
- 4th-level (2 slots): fire shield, greater invisibility, otiluke's resilient sphere, summon construct.
Arcane Armour. Faephina's armour cant be removed against her will. Armour Model. When Faephina finishes a short rest, she can customise her armour to assume one of two form: guardian or infiltrator. Each form has different abilities, described below.
- Powered Steps (Infiltrator Form Only). Faephina's walking an flying speed increase to 30ft.
- Dampening Field (Infiltrator Form Only). Faephina has advantage on Dexterity (Stealth) checks.
- Enhance Defense* (already applied)
- Enhanced Weapon* (already applied)
- Helm of Awareness* (Faephina has advantage on initiative rolls)
- Homunculus Servant*
- Replicate Item: Bag of Holding
- Replicate Item: Belt of Hill Giant Strength* (which without it, her strength score is reduced to 8)
- Replicate Item: Cloak of the Manta Ray
- Replicate Item: Dimensional Shackles
- Replicate Item: Sending Stones*
- Replicate Item: Winged Boots* (already applied)
- Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
- Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
- Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
Actions
Multiattack. Faephina makes two attacks, either with her Thunder Gauntlets or Lightning Launcher. Thunder Gauntlets (Guardian Form Only). Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 1D8+7 thunder damage. A creature hit by this attack has disadvantage on attack rolls against targets other than Faephina until the start of her next turn Lightning Launcher (Infiltrator Form Only). Ranged Weapon Attack: +12 to hit, reach 90/300ft., one target. Hit: 1D6+7 lightning damage, plus 1D6 lightning damage once per turn. A creature hit by this attack sheds dim light in a 5-foot radius, and it has disadvantage on attack rolls against you. In addition, the next attack roll against it has advantage, and if that attack hits, the target takes an extra 1D6 lightning damage. Pistol. Ranged Weapon Attack: +7 to hit, reach 30/90ft., one target. Hit: 1D10+2 piercing damage. All-Purpose Tool +2. Faephina can cast one cantrip from any class list for the next 8 hours. Intelligence is the spellcasting modifier for this spell. Magical Tinkering. Faephina touches a nonmagical object and gives it one of the following properties. She can do this to up to five objects at a time:
- The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
- Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. Faephina utters the message when she bestows this property on the object, and the recording can be no more than 6 seconds long.
- The object continuously emits Faephina's choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away.
- A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as Faephina likes.
Reactions
Flash of Genius (5/Day). When Faephina or another creature she can see within 30 feet of her makes an ability check or a saving throw, she can use her reaction to add +5 to the roll. Grapple (5/Day, Guardian Form Only). When a Huge or smaller creature Faephina can see ends its turn within 30 feet of her, she can use your reaction to magically force the creature to make a DC 18 Strength saving throw, pulling the creature up to 30 feet toward her to an unoccupied space. If she pulls the target to a space within 5 feet of her, she can make a melee weapon attack against it as part of this reaction.
Physical Description
Apparel & Accessories
Specialized Equipment
Mental characteristics
Personal history
Gender Identity
Sexuality
Education
Employment
Personality Characteristics
Motivation
Social
Family Ties
Religious Views
Social Aptitude
Mannerisms
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