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Sylvalor

Sylvalor CR: 6

Medium undead, neutral evil
Armor Class: 17 (Half-Plate)
Hit Points: 117 (18D8+36)
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

15 +2

INT

11 +0

WIS

20 +5

CHA

12 +1

Saving Throws: Wisdom +8, Charisma +4
Skills: Arcana +3, Religion +3
Senses: Darkvision 60ft., Passive Perception 15
Languages: Common and Elvish
Challenge Rating: 6

Spellcasting. Sylvalor is a 14th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Sylvalor has the following cleric spells prepared:

  • Cantrips (at will): chill touch, mending, resistance, sacred flame, spare the dying, thaumaturgy.
  • 1st level (4 slots): cure wounds, detect evil and good, false life, inflict wounds, ray of sickness.
  • 2nd level (3 slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement, spiritual weapon.
  • 3rd level (3 slots): animate dead, magic circle, speak with dead, spirit guardians, vampiric touch.
  • 4th level (3 slots): banishment, blight, death ward, divination, locate creature.
  • 5th level (2 slots): antilife shell, cloudkill, contagion, greater restoration.
  • 6th level (1 slot): create undead, true seeing.
  • 7th level (1 slot): divine word, regenerate.


Inescapable Destruction. Necrotic damage dealt by Sylvalor's cleric spells ignore resistance to necrotic damage.   Turn Immunity. Sylvalor is immune to effects that turn undead.

Actions

Raven's Perch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1D6+4 bludgeoning damage, or 1D8+4 bludgeoning damage if used with two hands, plus 2D8 necrotic damage.     BONUS ACTIONS   Raven's Perch (1/Day). Sylvalor teleports up to 30 feet to an unoccupied space that he can see.

Physical Description

Apparel & Accessories

A large, hooded black and grey cloak, which covers most of his body, and a feathered mantle.

Specialized Equipment

Half-plate armour and Raven's Perch.

Mental characteristics

Personal history

Sylvalor and his late family were all devout followers of The Raven Queen. As he got older, he began to travel the world, helping others and thwarting villians where he could. During this time, he became friends with the dwarf Fargrim Battlehammer and others from The Steel Brotherhood (though he never joined).   On one adventure with Fargrim, the pair defeated a necromancer (Morothos) the ran across in The Coastway forest. Of the two of them, Sylvalor was the only who who chose to look more into Morothos' plans. His investigations eventually lead him to Mormhaor in the Timberland Wood where the pair dueled and, regretfully, Morothos was the victor.   Sylvalor was recruit to the legions of Morothos' undead as a cleric to Vecna, renouncing his past affiliation and now works against his original god's wishes, performing experiments to further Morothos's plans.

Personality Characteristics

Motivation

Follow Morothos' commands.
Alignment
Neutral Evil
Current Location
Species
Ethnicity
Life
462 500 38 years old
Circumstances of Death
Killed by Morothos, resurrected as his undead servant. Killed again by Enna.
Children
Gender
Male
Eyes
Bright Yellow
Hair
Long, Black
Skin Tone/Pigmentation
Grey/Green
Height
6'0"
Weight
60kg
Known Languages
Common and Elvish.

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