Terra
Terra CR: 8
STR
20 +5
DEX
11 +0
CON
18 +4
INT
11 +0
WIS
14 +2
CHA
17 +3
Spellcasting. Terra is a 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Terra has the following paladin spells prepared:
- 1st level (4 slots): armour of agathys, bless, command, compelled duel, cure wounds, detect magic.
- 2nd level (3 slots): find steed, hold person, lesser restoration, prayer of healing, spiritual weapon.
- 1/Day: pass without trace.
Special Equipment. Terra wields Devotee's Censer and wears a Necklace of Lesser Teleportation. Earth Walk. Terra can move across difficult terrain made of earth or stone without expending extra movement. Divine Smite. When Terra hits a creature with a melee weapon attack, he can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2D8 for a 1st-level spell slot, plus 1D8 for each spell level higher than 1st, to a maximum of 5D8. The damage increases by 1D8 if the target is an undead or a fiend, to a maximum of 6D8. Channel Divinity (1/short rest). Terra has the ability to channel divine energy directly from his deity to fuel various divine features. Aura of Protection. Whenever Terra or a friendly creature within 10 feet of him must make a saving throw, the creature gains a +3 bonus to the saving throw (already applied to his saving throws). Terra must be conscious to grant this bonus. Aura of Conquest. Terra constantly emanate a menacing aura while he's not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. If a creature is frightened of him, its speed is reduced to 0 while in the aura, and that creature takes 8 psychic damage if it starts its turn there.
Actions
Multiattack. Terra makes two attacks with Devotee's Censer. Additionally, when he makes an attack roll, he can expend one use of his Channel Divinity to gain a +10 bonus to the roll. Devotee's Censer. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 1D8 + 7 bludgeoning damage plus 1D8 radiant damage. Necklace of Lesser Teleportation (3/Day). As an action, Terra can cast Teleportation Circle with a casting time of instantaneous. Terra has access to two locations with this spell, The Shrine of the Changebringer in Wealdstone and Stratos' Dungeon in The Wealdstone Gorge. Divine Sense (4/Day). Terra detects the location of any celestial, fiend, or undead within 60 feet of him that is not behind total cover. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. Lay on Hands (40/Day). Terra touches a creature and restores a number of hit points to that creature up to the maximum amount remaining in your pool. Alternatively, he can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. This feature has no effect on undead and constructs. Conquering Presence. Terra can expend one use of his Channel Divinity to force each creature of your choice that you can see within 30 feet of you to make a DC 14 Wisdom saving throw. On a failed save, a creature becomes frightened of him for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. BONUS ACTIONS Devotee's Censer (1/Day). Terra can speak the command word to cause the flail to emanate a thin cloud of incense out for 10ft. for 1 minute. At the start of each of his turns, Terra and any other creatures in the incense each regain 1D4 hit points. Harness Divine Power (2/Day). Terra can expend one use of his Channel Divinity to regain one expended spell slot of level 2 or lower.
Physical Description
Apparel & Accessories
Specialized Equipment
Social
Religious Views
Social Aptitude
Speech
Remove these ads. Join the Worldbuilders Guild
Comments