The Red Scales
Red Scale Soldier CR: 7
STR
18 +4
DEX
15 +2
CON
16 +3
INT
10 +0
WIS
12 +1
CHA
15 +2
Brave. The half-dragon has advantage on saving throws against being frightened. Brute. A melee weapon deals one extra die of its damage when the half-dragon hits with it (included in the attack).
Actions
Multiattack. The half-dragon makes three melee attacks. Longsword. Melee: +7 to hit, reach 5 ft., one target. Hit: 2D8+4 slashing damage, or 2D10+4 slashing damage if used with two hands to make a melee attack. Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 2D4+4 bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Heavy Crossbow. Ranged Weapon Attack: +5 to hit, reach 100/400 ft., one creatre. Hit: 1D10+2 piercing damage. Fire Breath (Recharge 5–6). The half-dragon exhales lightning in a 15-foot cone. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7D6 fire damage on a failed save, or half as much damage on a successful one.
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