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The Wild Riders

Structure

Chief - Leader.   Marauder - Faction Raid Leader.   Plunderer - Faction Specialist Thief.   Outlaw - Faction Member.   Runt - New Recruit.   Faction Members rise through the ranks based on service. When members reach their new rank, they are trained by the other members of that rank. Occasionally, some of the stronger members will skip past Plunderer be promoted straight to Marauder if their skills suit that role. The Chief is the sole commander of the faction and dictates all of their actions. Any member may challenge the chief for their position with a ritualistic fight, the loser of which typically dies.

Culture

When people join the wild rider, they forgo their own name and take on a new one based on the traditions of the group (based on Native American names).

Public Agenda

The faction rejects society and intends to live, what they consider, free lives. They rob and steal to pay their way through this lifestyle are not bothered who they do this to.

Assets

The faction has a secret camp somewhere in The Menagerie Hills. Here, they store all of their food, equipment and horses. Other encampments have been known to come and go over the years, however no one know the location of their main hideout.

History

The factions history is a bit of a mystery. Due to their nature, they do not keep written documentation of their actions. That said, raids typical of theirs have been reported for decades, though it is unsure whether all of these were the faction of just others like them to start.

Free Youself from the Shackles of Society

Founding Date
The First Century of The Era of Restoration
Type
Illicit, Rebel
Training Level
Semi-trained
Veterancy Level
Trained
Notable Members

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