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Theren "The Silencer" Sylvaranth

Theren "The Silencer" Sylvaranth CR: 7

Medium humanoid, neutral evil
Armor Class: 17 (Studded Leather)
Hit Points: 99 (13D8+39)
Speed: 40 ft

STR

12 +1

DEX

20 +5

CON

16 +3

INT

13 +1

WIS

15 +2

CHA

17 +3

Saving Throws: Dexterity +8, Intelligence +4
Skills: Acrobatics +7, Athletics +4, Deception +6, Insight +5, Investigation +4, Perception +5, Sleight of Hand +10, Stealth +10
Senses: Darkvision 60ft., Passive Perception 15
Languages: Common, Elvish and Thieves' Cant
Challenge Rating: 7

Spellcasting. Theren can cast one of the following spells, using his Intelligence as the spellcasting ability:

  • At Will: Message.


Evasion. If Theren is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn't incapacitated.   Fey Ancestry. Theren has advantage on saving throws against being charmed, and magic can't put him to sleep.   Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Theren's ranged attack rolls with a pistol. In addition, he ignores the loading property of pistols, and half cover and three-quarters cover when making ranged attacks with a pistol.   Mobile. When Theren uses the Dash action, difficult terrain doesn't cost him extra movement on that turn. In addition, when Theren makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not.

Actions

Multiattack. Theren makes three attacks with his Dagger, two attacks with Viper's Kiss, or one attack with each.   Dagger. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 1D4+5 piercing damage plus 1D6 poison damage.   Viper's Kiss. Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 1D10+5 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 2D6 poison damage and becoming poisoned for 1 minute. Sound from this attack can only be heard within 30 feet of the weapon and appears heavily diminished within that range.   Leadership (Recharges after a Short or Long Rest). For 1 minute, Theren can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a D4 to its roll provided it can hear and understand Theren. A creature can benefit from only one Leadership die at a time. This effect ends if Theren is incapacitated.     BONUS ACTIONS   Cunning Action. Theren takes the Dash, Disengage, or Hide action.

Reactions

Riposte. When a creature misses Theren with a melee attack, he can use its reaction to make a dagger attack against the creature.   Uncanny Dodge. Theren halves the damage that he takes from an attack that hits him. He must be able to see the attacker.

Physical Description

Specialized Equipment

Theren processes a Blod Stone, containing the blood of Ignatius Blaze.

Mental characteristics

Personal history

Theren grew up as part a well-established crime family in Wesdale. His father was the previous Ringleader of The Silver Hand for Wesdale before him, and after his passing Theren took up the mantle. Growing up within the influence of The Silver Hand from an early age gave Theren a deep-set loyalty to the guild and fervent mindset towards its goals.   In recent years, since accruing the position of Ringleader from his father, Theren made contact with a gunsmith named Seebo Horcusporcus from The Karstmore, commissioning him to craft a weapon which would later become Viper's Kiss. Construction of this weapon took much time, with one prototype exploding when Theren tested it, burning most of his right forearm and hand. Theren burned the right from of the gnome's face in retort, but not before the final weapon was completed. The chronic pain Theren lives with from this injury now only further enhanced his callous and merciless nature, making him a figured feared even amongst his allies. After acquiring the firearm, it quickly became known as his signature weapon, with people giving him the name 'The Silencer', both for the surprising subtly of his new weapon and the manner in which it was used to silence any threat to The Silver Hand with deadly efficiency.
Alignment
Neutral Evil
Current Location
Species
Ethnicity
Children
Gender
Male (he/him)
Aligned Organization

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