Tiamat, the Scaled Tyrant
Goddess of wealth, Greed and Vengence
Description
Tiamat is the evil goddess of wealth, greed, and envy. She is the patron of chromatic dragons and those whose lust for wealth overrides any other goal or concern. Typically, this includes greedy merchants and nobles, but can more seriously include cults dedicated to The Dragon Queen, who would see her retuned to the world from her prison in Avernus. Following her tenets, Tiamat commands her follower to accrue as much gold and wealth as they possibly can in homage to her own godly hoard. She expects them to take this wealth for themselves from those who don't have the strength to protect their own as she see those people as unworthy of the riches they process. Finally, The Scaled Tyrant expects her worshippers to act as she would when the target of misdeeds, by punishing those who would stand against them with draconic ferocity.Tenets of The Scaled Tyrant
- Hoard wealth, acquiring much and spending little. Wealth is its own reward.
- Forgive no slight and leave no wrong unpunished.
- Take what you desire from others. Those who lack the strength to defend their possessions are not worthy to own them.
Piety Abilities
Tiamat's Devotee
Piety 3+ Tiamat traitAs a devotee of Tiamat, a portion of her draconic resilience has been bestowed onto you. You gain the ability to cast Absorb Elements with this trait. As you do, the elemental power swirls round your body, causing you to emanate dim light in a 5ft. radius in the colour related to the damage absorbed (green for acid and poison, light blue for cold, orange for fire and dark blue for lightning) until the spells ends. You may cast this spell in this way a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest. Constitution is your spellcasting modifier for this spell.
Tiamat's Votary
Piety 10+ Tiamat traitThrough Tiamat, you have gained a deep insight into the nature of desire. When you gain this trait, she gifts you with a 'Chromatic Gem' and you gain the ability to cast Incite Greed, using the 'Chromatic Gem' as the material component. The gem is worth 300GP and takes on the appearance you choose and can be housed in a piece of jewellery, however all gems reflect light across the full spectrum of colour, making them instantly recogniseable to those who know of their existence. Once you cast this spell in this way, you can't do so again until you finish a long rest. Charisma is your spellcasting modifier for this spell.
Tiamat's Disciple
Piety 25+ Tiamat traitHaving proven yourself to The Scaled Tyrant, echoes of the dragon queen's might linger within you, and you can call on them to inspire fear in those who stand against you. You gain the ability to use your bonus action to polymorph into a 'Draconic Disciple of Tiamat' (see stat block below). Any equipment you are holding or carrying merges into your new form. You remain in this form until you use a bonus action to revert to your true form. You automatically revert after 1 hour, if you fall unconscious, drop to 0 hit points, or die. When you revert to your true form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. Once you use this trait, you can't do so again until you finish a long rest.
Draconic Disciple of Tiamat CR: 8
STR
20 +5
DEX
11 +0
CON
18 +4
INT
12 +1
WIS
11 +0
CHA
15 +2
Draconic Variance. When you Polymorph into this creature, choose a colour. You again additional traits based on the chosen colour:
- Red. 40 ft. climb speed, immunity to fire damage.
- Blue. 40 ft. burrow speed, immunity to lightning damage.
- Green. 40 ft. swim speed, immunity to poison damage, immunity to the poisoned condition, and you can breath air and water.
- Black. 40 ft. swim speed, immunity to acid damage, and you can breath air and water.
- White. 40 ft. burrow speed, 40 ft. swim speed, immunity to cold damage, and you can move across and climb icy surfaces with needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra movement.
Actions
Multiattack. The Dragon makes three attacks, one with its bite and two with its claws Bite. Melee Weapon Attack. +8 to hit, reach 10ft., one target. Hit: 1D10+5 piercing damage, plus 1D6 damage of the type the dragon has immunity to. Claws. Melee Weapon Attack. +8 to hit, reach 5ft., one target. Hit: 1D6+5 slashing damage. Elemental Breath (Recharge 5-6). The dragon exhales a breath of elemental energy in a 30-foot cone. Each creature in that area must a DC 15 Dexterity (Red, Blue or Black) or DC 15 Constitution (Green or White), taking 6D10 damage of the type the dragon is immune to on a failed save, or half as much on a successful one.
Champion of The Scaled Tyrant
Piety 50+ Tiamat traitYou can increase your Constitution or Charisma score by 2 and also increase your maximum for that score by 2.
History
The Prime Millenia
Once she discovered Bahamut's influences on the realms, Tiamat took it upon herself to continue their eternal conflict in the skies of Albion, by bringing her chromatic dragons into the world to terrorise the land. The battles for territory and supremacy between these two groups of creatures caused chaos for Albion's earliest people, forcing many to abandon their homes when these new beasts laid their claim to where their lairs would later be built.The Age of Ascension
To Be Confirmed.The Post-Aspect Era (The Era of Restoration)
At the end of The Aspect Wars, and the death of The Aspect of Tiamat, The Scaled Tyrant returned to her original goals of attempting to return to the material plane and accruing all the wealth Albion has to offer. Her worshippers help with this by hoarding their own wealth which might one day become her whilst others seek out ways to free her from her prison permanently.Worship
Places of Worship
- here
Notable Worshipers
- The Prismatic Order. A powerful cult dedicated to The Scaled Tyrant and an organisation which rules over a prefecture of Dentōchi.
Aspect of Tiamat CR: 30
STR
30 +10
DEX
14 +2
CON
30 +10
INT
21 +5
WIS
20 +5
CHA
26 +8
Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed instead. Chromatic Wrath (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, her current hit point total instead resets to 500 hit points, she recharges her Chromatic Flames, and she regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Tiamat after her Chromatic Wrath activates.
Actions
Multiattack. The aspect makes one Bite attack, one Claw attack, and one Tail attack. Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 2D12+10 piercing damage plus 3D12 force damage. Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 2D10+10 slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The aspect can have only one creature grappled this way at a time. Tail. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 2D12+10 bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone. Chromatic Flames (Recharge 5–6). The aspect exhales multicolored flames in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 11D12 damage of a type of the aspect's choosing: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.
Legendary Actions
The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.
- Attack. The aspect makes one Claw or Tail attack.
- Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of the target's next turn.
- Hurl Through Avernus (Costs 2 Actions). The aspect targets a creature she is grappling. The creature must succeed on a DC 25 Charisma saving throw or take 8D10 psychic damage and be banished to Avernus (the first layer of the Nine Hells). At the start of the aspect's next turn, the creature reappears in an unoccupied space within 10 feet of the aspect.
- Chromatic Flare (Costs 3 Actions). The aspect flares with elemental energy. Each creature of the aspect's choice in a 60-foot-radius sphere centered on her must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 6D12 damage of a type chosen by the aspect: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.
Order, Trickery and War
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