Cloud of Pestilence
This spell create a billowing cloud of yellowish-green vapor that resemble the 5th-level wizard spell, Cloudkill - but a cloud of pestilence cannot be moved by an known means (though Dispel Magic causes it to fade into nothingness it sits motionless until the spell expires. The caster is unaffected by his or her own cloud of pestilence, as is any creature wearing or bearing a consecrated holy symbol of the Pestulites. All other creatures caught in or entering the acrid, foul-smelling vapor cloud must make a saving throw vs. spell.
The first round of exposure to the vapors (or during initial exposure in the case of those who leave and reenter the area of effect), those who succced at the saving throw are unaffected. Those who fail the saving throw take d4 points of damage and begin coughing violently. Spellcasting, normal speech, and tasks requiring dexterity, such as opening locks, writing, and the like, are impossible.
On the second round of exposure (or second exposure in the case of those who leave and reenter the area of effect), another saving throw is made. If successful, the victim continues to cough and suffers another d4 points of damage. If unsuccessful, the vapors inflict 3d4 poin of damage, the victim is Slowed (as the spell), continues to cough and suffers blurred vision, resulting in a -2 penalty to all attack rolls, difficulty in telling friend from foe when the two are near each other, and an increased possibility of tripping, bumping into things or people and like effects.
On the third round of exposure (or third exposure to the same cloud of pestilence), another saving throw must be rolled. If successful, the victim takes d4 points of damage and the coughing continues. If unsuccessful, the victim sinks into unconsciousness and takes 4d6 points of additional damage.
On the fourth round (or fourth exposure), another saving throw must be rolled. If successful, the victim takes d4 points of damage and suffers a coughing fit until the spell expires. If unsuccessful, the victim suffers 4d6 points of damage, coughing continues, and the victim is Slowed for d4+1 rounds after the cloud dissipates and contracts a lung disease. This reduces movement rate by 1, makes facial muscles twitch and tremble from time to time, and steals 1 hit point every 2 days. The lost hit points cannot be restored until the disease is cured; loss continues at the rate of 1 hit point every 2 days until the disease is banished or the victim dies. The disease, known as Zuggtmoy's grimace by the facial twitch it causes, is curable by magic and by the proper use of some herbal medicine, but not through simple rest.
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