Psychic Drain
Psychic drain enables the psionicist to tap into the personal, psychic energy of other peaple to augment his own psionic strength. Up to six people can be tapped at one time.
Each subject, who is often called a host, must first be asleep. Next, the psionicist must make Contact with the person’s mind. Then he expends another 10 PSPs and makes a psychic drain power check. If he succeeds, the host falls into a trance which lasts d6+3 hours. The character can be awakened with some difficulty before then, but he‘ll be groggy and disoriented for another hour.
While the host is in the trance, the psionicist can siphon psychic energy. Just as a vampire draws blood to grow strong, the psionicist drains Wisdom, Intelligence, and Constitution points. He can drain as much as he desires. For every ability point the psionicist drains, he gains 10 PSPs.
Any PSPs gained cannot be banked (added to the psionicist's total). They cannot be siphoned any faster than they are used. In other words, when the psionicist expends PSPs, he automatically draws these points from his host(s) - unless he specifies otherwise. The psionicist must remain within range of the entranced characters in order to draw strength points from them.
If he exercises moderation, the psionicist does not harm his hosts. A host only begins to suffer ill effects when he loses more than 50% of his psionic potential. (Potential equals Wisdom, Intelligence, and Constitution combined, minus 30 points.) The table below shows the effects of excessive depletion. Psychic surgery can correct these problems.
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