Stonefall
This spell causes rocky materials present in an area to fall suddenly in one of four fashions. If this spell is cast within three rounds after a Stonefire spell is cast by a priest of XXX, the fiery damage of that spell is added to the striking damage of this one.
- If cast underground, it causes stalactites to fall or starts a cave-in. A fall of stalactites forces the intended target creature to make d6 Dexterity checks (these represent the number of falling stalactites; if fewer stalactites are available, reduce the number of checks). Each failed check results in a hit for 2d6 points of damage. Exposed fragile items must make saving throws vs. crushing blow if in the affected area. This sort of attack is relatively unlikely (roll 1 on d6) to cause a more general cave-in. lf it does, the next effect occurs as well.
- A deliberate cave-in causes 4d8 damage to all below it (save vs. petrification for half damage). If the situation makes it possible for a cave-in to miss intended target creatures, the priest must make a successful attack roll (at +5 bonus to the attack), as if attacking directly. A miss means the creature scrambled adroitly enough to avoid all damage.
- If cast indoors, it causes a ceiling collapse. An indoor ceiling collapse causes only 3d8 points of damage (save vs. petrification for half), but damage to breakable items in room and the space above the ceiling must be considered. Beings that fall down with the ceiling suffer 3d6 points of damage (minimum; more falling damage might be taken at the rate of d6 per 10 feet fallen). A successful saving throw vs. spell lowers this damage by half.
- If cast in open air, it causes one fist-sized stone to fall rapidly out of the sky and strike the intended creature causing 3d4 points of damage (the creature is allowed a saving throw vs. spell to avoid the missile and all damage).
The material component is a handful (at least three) of fingerjoint-sized or larger stones or pebbles.
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