Stonefire
This spell allows the caster to ignite stone into roaring flames. The stone blackens, stretches to reveal holes, burns away from the edges of these holes in ever-widening cavities until large amounts of stone have actually been burnt away, and then smolders into quiescence again, creaking as it cools.
The stonefire gives off an acrid, billowing white smoke, an earthy, metallic stink, and flames that cause 2d6 points of fire and heat damage (per round) to creatures within 10 feet. Actual contact with stonefire causes 4d4 points of damage and forces a System Shock roll to avoid collapsing unconscious from the pain.
Creatures especially susceptible to fire damage suffer double these effects. Creatures made of stone take 4d4 points of damage in the first round and a like amount each round until a successful saving throw vs. spell is made, checking each round. Creatures resistant to fire suffer d2 points of damage from contact with stonefire. (They suffer some damage due to the corrosive effects of the burning). Stone burned away by this spell is consumed, forever gone.
If key areas of stonework (such as pillars) or natural stone walls, ceilings, or supporting floors are burned away, collapses and cave-ins may occur. The effects of such cave-ins are detailed in the spell description for Stonefall. Collapses entail the same damage, plus falling damage (and item saving throws) for beings and things that fall as a result of the spell. This spell cannot be precisely controlled, even with long practice; it is unsuitable for stonecarving or decorating uses. The caster can affect 1 cubic foot of stone per level; a man-sized statue is roughly 12 cubic feet.
The material components are a few grains of saltpeter and a piece of stone, which are rubbed together.
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