Zharta the Witch
A Witch in the Fighter's Challenge II
Zharta the Witch the Witch (W9): AC 6; MV 12; hp 30 TIIAC0 18; #AT 1; Dmg by weapon; AL CE; Str 9, Dex 11, Con 13, Tnt 17, Wis 12, Cha 7; ML 17; XP 3,000.
Weapon Proficiencies: Staff, dart, dagger. Nonweapon Proficiencies: Ancient History 16,
Reading/Writing 16, Spellcraft 17, Animal Handling (monsters) 15.
Equipment: Wa11d of fire (6 charges), staff +2, ring
of protection +2, clonk of the bat.
Spells (memorized): (1st) Alarm, armor, charm per-
son, proteclion from good; (2nd) darkness 15' radius, detect good, improved p!,an/asmal force, Tas!,a's uncontrollable '1ideo11s laughter; (3rd) dis-pel magic, feign death, hold person; (4th) phnntas-mal killer.
Zharta the Witch, in her natural form, is a withered crone whose exterior ugliness doesn't begin to match
her inner evil. She is actually only 31 years old, but her magical workings have prematurely aged her and warped her mind. She believes whole-heartedly that she is destined to rule Tramilar and that Ormath and his family arc annoyances that her magic entitles her to remove.
Children
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