Ehron Organization in Alfee's Creation | World Anvil
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Ehron

Ehron is a heavily decentralized nation, broken up into clans. Each clan compets with the others ritchlised warfare, that keeps loses to a minimum. As one moves more inland, less and less big cities are seen, instead nomadic towns are seen wandering the land from village to village. Magic is used to make oxen drawn carriages bigger on the inside, from the peasant's family carriage being two rooms big, to the horde masters being as large as mordenkainen's magnificent mansion. These wandering towns are susanted with goats, sheep and oxen along with trade from the settled villages. While settled people living in Ehron are second class, their lord do not bother them much outside of tribute, and few restrictions are had. Ehron is in their five wave of conquests, expanding west ward, but is at a stalemate with the nations of Abure and Baijr.

Structure

Ruled by a Ovgos, or Grand Horned Lord in charge of leding the clans into battle, and overseeing the ritiauls of war.

History

Founded with the Marriage of Horned Lord Urgos Lunerchant and Horned Lady Uhors Ironhand, uniting the two greatest clans, and reclaiming the Stone of Urgon.

Demography and Population

Humans
Minotaurs
Centaurs
Aarakcra
Gnomes
Orc
High Elves

Religion

Ehron is tolerant of all forms of worship as long as they are not destructive. However the majory of worship is to Edgar as the unofficial chief god, Urgon as the leader of marshal and domestic order, Eiko as the trickster and Zeffon as the source of all magic.

Maps

  • Nordhord
Type
Geopolitical, Empire
Capital
Demonym
Ehroven
Head of Government
Power Structure
Feudal state
Related Ranks & Titles
Neighboring Nations
Related Myths

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