The Emerald Circle
Purpose / Function
Menu
Food | Price |
---|---|
Roasted crayfish with steam butternut squash | 3 sp |
Broiled pork and artichoke with a side of butter sauce | 3 sp |
Razor clam and creamy pea pottage in a sourdough bread bowl | 3 sp |
Drinks | Price |
---|---|
Burbon Stout | 4 sp |
Kobold Pale Red Ale | 3 sp |
Black Pudding Stout | 6 sp |
Crazy Ginger Wheat Ale | 5 sp |
Pear IPA | 4 sp |
Apple Cider | 2 sp |
Specialty Drinks | Price | Effects |
---|---|---|
The Black Eyes Peach schnapps, bourbon, bitters, and black cherries | 1 gp | After finishing this cocktail, the bags underneath the eye will darken, and the eyes will grow heavy. The player will need to make a Constitution saving throw of DC 12 or suffer from sleepiness. All attacks and skill checks will be at a disadvantage. The DC will increase by 3 for each time a drink is drunk. |
Sticky Lips Maple Syrup, bourbon, orange shavings, cinnamon stick | 1 gp | After finishing this cocktail, the lips begin to stick together. The player will need to make a Constitution saving throw of DC 12 or suffer from mouth numbness. All spells with a verbal spell component will have a 50% chance of failure. That failure will increase by +10% for each unsuccessful saving throw for this particular beverage. The DC will increase by 3 for each time a drink is drunk. |
Ginger Me Up Shave ginger root, gin, ice, salt rim | 1 gp | After finishing this cocktail, the player will feel very hyperactive and jittery. First, the player will need to make a Constitution saving throw of DC 12 or suffer from hyper aggression. Then, the player will become more aggressive and highly agitated as the heart rate increases. Finally, if the player gets into an altercation on the third round of combat, the player will need to make a Constitution saving throw of DC 15 or become unconscious. But, if the player succeeds, they will be stunned for a round. Continue making Constitution saving throws and increasing the DC by 2. The heart is unable to keep up with the exertion. The DC will increase by 3 for each time a drink is drunk. |
The Salty Whale Animal fat, gin, lemon juice, salt rim | 1 gp | After finishing this cocktail, the world will feel like you are on a ship at sea. The player will need to make a Constitution saving throw of DC 12 or suffer from sea legs. All Dexterity skill checks and saving throws will be at a disadvantage, and your movements are unpredictable, giving attackers a disadvantage. The DC will increase by 3 for each time a drink is drunk. |
Orange Smiles Orange shavings, orange juice, bourbon, black cherries, sugar rim | 1 gp | After finishing this cocktail, the corners of your mouth rise to a smile. The player will need to make a Constitution saving throw of DC 12 or suffer from the case of the smiles. Your face will become numb as there is a permanent smile on your face. All spells with a verbal spell component will have a 50% chance of failure. That failure will increase by +10% for each unsuccessful saving throw for this particular beverage. The DC will increase by 3 for each time a drink is drunk. |
Smoke | Price | Effects |
---|---|---|
The Big Chill | 1 gp | Taking in the silky smooth smoke and inhaling the peppermint whisps into your lungs cause your body to relax as your muscles feel calm and numb. The player will need to make a Constitution saving throw of DC 12. The player will begin a relaxing process for a short rest and will lose a level of exhaustion. If the player enters combat during the process, they will have a disadvantage on all attacks, and the enemy will have an advantage on their attacks. The exertion of combat will negate the loss of a level of exhaustion. |
Taste of Color | 1 gp | A sparkling rainbow of wisping smoke swirls inside the glass tube of a hooka. You inhale the colorful mist, and each color has its unique flavor. The player will need to make a Constitution saving throw of DC 12 or go on an acid trip. The player will be in a trance-like state for an hour. But, if the player is successful, they will see everything in bright, vibrant, saturated colors. |
Slo-Mo | 1 gp | Inhaling the twinkling smoke will cause your tiny hairs to rise, and everything around you suddenly slows down. The player will need to make a Constitution saving throw of DC 12 or have a slow-motion experience. On the failure, the player will see everything in slow motion. As a result, they will gain an advantage on their attacks and Dexterity saving throws and movement speed reduced to 10ft. Plus, creatures will have a disadvantage on their attack rolls. |
Silent Ending | 1 gp | The withering smoke is rough but has a salty caramel taste—all the physical and mental noise around you silences. The player will need to make a Constitution saving throw of DC 12 or suffer the silence. On the failure, the player will have a disadvantage on all perception checks that involve hearing and will have a disadvantage on Intelligence saving throws. |
Denizens
Klavdii Nikitin
Lorita Cabana
- Job: Bartender, Night
- Race: Genasi, Earth
- Sex: Female
- Height: 5’7”
- Eye Color: Brown, Mud
- Hair: Black, short pixie cut
- Body Type: Lean and muscular
- Clothing: She wears a leather halter top with multiple buckles and pantaloons with a horizontal stripe pattern.
Arsenio Baez
- Job: Bartender, Night
- Race: Bugbear
- Sex: Male
- Height: 6’7”
- Eye Color: Golden
- Hair: Brown, mange
- Body Type: Muscular
- Clothing: He wears a snake leather vest with a rolled-up tan wool shirt and pantaloons with a horizontal stripe pattern.
Emilio Bustos
- Job: Bartender, Day
- Race: Human
- Sex: Male
- Height: 6’7”
- Eye Color: Gray
- Hair: Bald
- Body Type: Muscular, portly
- Clothing: He wears a freshly iron wool button-up shirt and pantaloons with a horizontal stripe pattern.
Alano Ayo
- Job: Local Thug
- Race: Dwarf, Hill
- Sex: Male
- Height: 4’9”
- Hair: Black, Wavy, and Greasy
- Body Type: Thin
- Clothing: On top of the greasy head is a stand coif and across his body is a leather vest, a wool undershirt, and smooth cotton pants. He wears a decorative holster that holds finely crafted hand-axes.
Thank you for this article! I like the style and the ideas, The Salty Whale-***tail doesn't sound too delicte for my taste, but maybe some merfolk or kobolds like it that way.
Thanks for the reply, I researched different ***tails and ***tail techniques to develop the signature drinks for the menu. Then, I came across something called 'fat washing.' It uses animal fat, such as pork(aka bacon), or various oils to infuse the liquor. The tavern is in a coastal city, so I thought they would use the blubber of local sea life for the concoction. I was visualizing that the drink would be a martini type of drink. It would be fun to see a kobold sitting at the bar sipping down a martini.
A Kobold sipping Martini with whale fat...hahaha not quite James Bond, but a great idea.