Demon Blood Flintlock
A Metal cylinder with a hollow fang like tip pultruding from one end of the shaft and a Wooden handle headed by the long-gated form of a skull from the other end. Right above the wooden handle attached to the skull of the weapon are two horn-like structurers on each side of the weapon's skull and between these horns it has a small metal lever. that smashes the back of the skull. Underneath the skull where the weapon is held, attached to the inside of the weapon is another metal lever.
Magical Ranged Weapon
Weapon Proprieties: Ammunition (Range 30/90), Loading
Weapon Damage: 1d10 piercing Damage
Melee Attack Properties when used as a dagger: Finesse
Melee Attack Damage when used as a dagger: 1d4 piercing Damage
Cursed: When touched, this weapon curses the holder and Attunes itself to them until they die and can be severed with nothing short of the wish spell. while Attuned with this weapon you become proficient with it
Blood Channeling: When this weapon is used to stab and kill a creature or one that has died within the last minute, it drains and harvests the life energy from that creature and coverts into a Blood Charge. Blood charges can only be gained this way and lost permanently when expended, this weapon comes in contact with an anti-magic field or this weapon is dispelled.
The weapon becomes heavier with each Blood Charge stored with in. After the sixth Blood Charge the Weapon Gains the Heavy weapon property, At the tenth Blood Charge the weapons holder is unable to willing move or put down the weapon and at the twelfth Blood Charge the gun falls immediately to the ground and the effects of flying or levitating magic cannot lift it nor can the weapons holder.
Blood Bullets: this weapon may expend a Blood Charge to form a Bullet made of Blood inside the weapon. when this bullet is shot and hits a creature this way it deals additional necrotic Damage equal the number of Blood Charges it currently has. Expending a Blood Charge this way is considered loading the Weapon and the weapon also ignores the Loading Property.
Toxic Blood: When a poisoned piece of Ammunition is loaded into the weapon it may expend 5 Blood Charges to turn a Creature Immune to Poison resents instead and remove it's immunity to the poisoned condition or expend up to 3 Blood charges to give the target charterer up to a -3 modifier in relation to any saving throws it makes to resist this poison.
Blood Puppet:
Mechanics & Inner Workings
Ranged weapon.
Cursed-
Significance
Alright so I've decided what the Item I want to give you for your backstory tie in is going to be. It will replace the uncommon item.
You don’t know its name, you just know it as your people’s killer.
You know it’s a magical ranged weapon, but not its rarity.
You've been Bond (Attuned) to the item ever since you pulled it from the thing that attacked your village, However you haven’t been able to part with the item.
Mechanically the weapon gives you proficiency with itself, however your character wouldn't Understand it’s functionality other then the fact it fires a projectile and Seems to infect people with something strange when used, as he has seen it used on his people.
Although being a ranged weapon, the end of the metal cylinder can be used as a dagger instead of a ranged weapon though it doesn't share all the same properties as a dagger.
Mechanical weapon Properties. Is a martial ranged weapon.
Ranged weapon Properties; Ammunition (range 30/90), Loading, 1d10 piercing
Melee attack properties; Finesse, 1d4 piercing
You do not have any ammunition yet
It's Description “A Metal cylinder with a hollow fang like tip pultruding from one end of the shaft and a Wooden handle headed by the long-gated form of a skull from the other end. Right above the wooden handle attached to the skull of the weapon are two horn-like structures on each side of the weapon's skull and between these horns it has a small metal lever. that smashes the back of the skull. Underneath the skull where the weapon is held, attached to the inside of the weapon is another metal lever.”
Comments