Advanced Bullets
Avanced Bullets are enhanced, bleeding-edge bullet technology that can be divided into the three following types:
- Amnestic (2d6 psychic damage) : Forces the target to make a DC 15 Intelligence Saving Throw, on a fail, they suffer the effects of confusion until the end of their next turn but can still take reactions, but if they roll a 10 or less, they cannot take reactions. On a save nothing happens.
- Blessed (2d6 radiant damage) : Forces the target to make a DC 15 Charisma Saving Throw, on a fail, they radiate a beautiful golden hue until the start of your next turn. While they are radiating, they will take an additional 1 radiant damage each time they are hit and cannot turn invisible. On a save nothing happens.
- Sonic (2d6 thunder damage) : Forces the target to make a DC 15 Dexterity Saving Throw, on a fail, they are pushed back 15ft, and if they roll 10 or less, they are also knocked prone. On a save, they are pushed back 5ft.
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