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Drift


Used by shamans to explore the planes beyond our own, this drug is best consumed in a smoke lodge in the company of those you trust. However, users of the drug risk becoming untethered from this world.   When you consume this drug, for 8 hours you are under the effects of the astral projection spell as if another creature had cast it on you. When the drug wears off you return to your body. If you consume another dose within 1 hour, you can return to the location in the Astral Plane immediately before the drug wore off.   At addiction level 3, you can still consume drift and gain the benefits of the drug. If you fail the addiction saving throw for this drug, your next long rest must be at least 12 hours long before you gain the benefits of it. While you are in withdrawal from this drug, your presence on the Material Plane is tenuous. At the start of each of your turns in combat, roll a d6. If you roll a 1, you are transported to the Astral Plane. At the end of your turn, you reappear in the space you left or in the nearest unoccupied space if that space is occupied.
Item type
Drug / Narcotic / Medicine

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