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Overdrive


This military drug allows the user to unlock the mental limits on their muscles while flooding the user’s system with aggression and anger producing hormones. It has the unfortunate side effect of causing the user to go out of control in battle and blacking out.   For 1 hour, you gain a +3 bonus to damage with weapon attacks using Strength, your speed increases by 15 feet, and you gain 10 temporary hit points at the start of your turn.   During this time, when a creature damages you, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you. If you can make extra attacks as part of the attack action, you use those extra attacks. If you have multiple possible targets, you attack one at random.   You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. When you gain a level of addiction with this drug, after the effects of the drug end, you succumb to short-term madness after the drug wears off, as determined by rolling on the Short-Term Madness table (DMG pg. 259). While you are in withdrawal from this drug, if you see another creature within 60 feet of you, you must succeed on a DC 15 Wisdom saving throw or go berserk.
Item type
Drug / Narcotic / Medicine

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