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Holg is angery at Paritet people due to failed sanity save with Ånd.   Kallista +1 sanity check for rifts   Atani took dream research flyer   In the morning of Water Cycle Day 5, they hunted down the Blue Brand and its captain, Stjerne, to arrange passage. Passage was granted—it sets sail for Litsteivon at dawn on the 6th—on 3 conditions: one, they pay 200 gold. AH, don't complain, that's not even half what your total bounty is. Two, they deny they were ever on this ship if they are caught leaving it the night they dock (sneaking out of false storage areas). And three, assuming they aren't arrested or killed, they send a message to Registrar Adrona Boldstar that her sugarcane is ready for pickup.   Last word on Kallista's sister was that she was heading with a squadron of Enforcers to Riner Ild. Valki, Kallsita's sister. about 5ish years younger than her (kallista's probably around 45ish?) and she's a little spontaneous and fiesty (I would assume that comes with being a tiefling.

Plot points/Scenes

Languages spoken here: Script, Orcish, Dwarvish, Gnomish  

Recap

  The main group still needs to swim to shore in the night, full moon and glittering stars providing ample light. Clambering up onto the beach area, you arrive at a strange city with lights of what look like light stones, stretching wide and—unusually—high. You also receive a variety of curious and fearful reactions from the citizens out for late night business; humans, orcs, half-orcs, goliaths, dwarves, gnomes.   The clothing style is quite different; lots of detail and layers depsite the lack of chill in the air. Vests, shirts, pants, and dress jackets fit snuggly onto bodies. And hats everywhere. Holg will recall this style from the orc man he said a "prayer" to as he died.   Some of the strangely fashioned people escort the group from the beach to an impeccably clean infirmary. You are each escorted into a room alone, doors locked firmly. A friendly nurse arrives at the same time to each of you to prepare you for the treament that should clear your presumed amnesia, and potentially any other ails. Most of you resist the sedation, and tensions rise. And then you are all discharged by Rud "The Vulgar" Søgaard on behalf of Holg's mother.   Kallista—still unresponsive—is carried out and Rud escorts you all to Graversen Clockworks, a large shop full of mechanical devices of all sizes with a workshop in the back. And it's there in the workshop that everyone meets Augni Graversen, Holg's mother.   Atani, Kallista, and Kilith will back after their short rest (Atani wanted to try and commune with Natur's heart?). Holg and Sil'Ferrous will stay a while longer before heading back.   Their passage to Litsteivon leaves at dawn. Atani would like to attend Rish's transaction of a Vira Campaign Era relic this evening.  

The Plan

  Current Day Water Cycle Day 5 (It's the 53,975 moon.)   He'll bring them to her workshop, a large space that fills up a couple floor and a good chunk of the block of a one of the towers. Full of mechanical clocks, like lots and lots of clocks of all sorts of sizes.   Augni Graversen in a wheelchair, long braided grey hair, hard brown eyes, faded green and incredibly wrinkly skin, any weight she has left is muscle. Conversation with Holg. "I have to ask, did you meet Rhall ("The Proud" Søgaard)? Orc, strong man, questionable fashion; had a pocket watch to give you?"   "He looked how old? That's not right. And the watch come through somewhere else?"   "A true shame. He was a great man... Rud, you can take the night off." "I'd already resigned myself to his fate, ma'am. I'd like to keep working."   "Hmm, it's lost its magic. Perhaps using it as the focal point was too much, especially considering Rhall... Well, we can fix it up. It should still be useful, especially if you've found a safe passage through. And we can catch up. Here, take this and start unscrewing the back off."   She can do the final upgrade to the Otherworldly Ticker. It will take some re-etching and finally, a bit of Holg's blood to fill in the etchings to hold the magic into place.   I'd like to learn as much as I can about her; who she is, what she does, what her life is like, some interest in her craft, find out if she's the one who made the pocketwatch I have and if so, how it works (the magic part) and how she made it and if they're all magical or if it's special. Definitely want to go out and get the books on script and a waterproof bag or something to bring them home. I wanna know a bit about her and dad (I had been thinking my dad didn't talk a lot about her, some vague references to her being beautiful or something, but no real conversations how serious they were vs how much of it was just "this is life, might as well make as much as we can" kinda thing. Also if she has another man/woman here. If she doesn't and still misses dad, I'd try to give her my hat since it's my thing from dad. I think that's everything   As they work, and presumably after Atani, Kallista, and Kilith have left, everything goes still and quiet. Augni sits frozen in place, staring through layered glasses to the tiny etchings on the small gears. Rud's hammering stops echoing.   The sound of the front shop door latching back into place. Boots on the fine wood floors. The door to the workshop opens.   A goliath priest, dressed in long black robes accented with silver, approaches them with a stretched smile and milky white eyes—iris and pupil covered by an almost irridescent white. He'll stand uncomfortable close, and his movements won't be particularly smooth.   "You do not belong here. You bring the stench of disorder and turmoil with you. I will not have you contaminate me. I give you this one warning. Leave. Now."   And then the pearl-like veil over the goliaths eyes recedes in an almost claw-tearing pattern away from the pupil. The priest lurches, grabbing his head, disoriented. "Perpetua keep me, what just happened? Was I...? Was I blessed as a messenger? Oh, great moon, this is wonderful! No, no! Do not tell me what was passed to you. That is not for me to know. Perpetua keep you."   If they get through all of this, then they can plop out of The Hole and find themselves facing Yasmah on his way to his meeting (if that timeframe seems about right). Rish and Flynrich are already there and Ivory is posted in the safehouse.  
 

Evening Water Cycle Day 5

  They will be followed Water Cycle Day 5 as they leave the safehouse, very high perception will note that. Occaisonal perception checks as they traverse to see if they notice.   The meeting place is in another safehouse, but they will be using some of the old passages to get there. The old passages are smoother and larger than the new ones.   Areon will be overjoyed at seeing Atani. He escaped by hiding himself in the safety of the icy snow NW of the lighthouse. it was a close call. He'll want to hear what's been happening, and be alarmed at the mention of any of the 3 hearts or Omdanne. "Atani, that power is dangerous. It should not be brought back into the world. Please, if you still want to end the sacrifices, come back with me. The answer is not chaos regaining power. We need to strive to preserve what's left of the world. Preserve the people and their sanity."   And then the ambush happens. And every party involved exclaims "Shit, they found me/us!"   They will get split up, Areon leding nearly a dozen away from them. But he stops to tell Atani "Shift the price, preserve lives. Meet me in the dunes west of the city... But just in case you don't, if you decide to follow Chaos, then... I can't leave you all unprotected. Take this."  
  Who is Rish meeting with? Areon Thornfoot. Rish will not want to say, claiming his clientelle prefer descretion. Rish is trading a magic relic to Areon, who wants it to return to the Cloister; to Bevarelse.   What is this magic item? Adamantine Breastplate. While you're wearing it, any critical hit against you becomes a normal hit. It's a dull steel color chest piece with the faintest indent of the unique script symbol that helps identify Blaest with a line above it and a line below it. It looks like that's been filled in with some metal. Also, there's a small section on the bottom where it looks like something has been written in blue. No, actually, that's where the steel paint has been scratched off by Rish. It's actually a breastplate made of script stone (bevarl stone). It's not very heavy, and it must at least 130 years old.

Relations

Allies

Neutrals/Bystanders

Rish, Ivory   Captain Arvid Stjerne, Blue Brand is the ship going to litsetivon. An older looking sun-tanned elf. scars around his wrists. grey and dark grey hair pulled back into a messy bun, hardly keeping the hair from his face. He's gruff in appearance and speaking, but he himself seems pretty clean and taken care of. He goes by Aft, but rolls can be made for Stjerne and a high history check from peeps in Paritet or Isfeljor home location (just Kallista I think) will recognize that as the surname of the Representative Leader of Lyston, and by extension all of Isfeljor—Venleth Stjerne. Stjerne is Brandt Stjerne's father and Venleth's brother. He was disposed by his son with the help of Venleth, who puppets Brandt. He was framed for the murder of the previous representative of Hvithavon, and it was Rish and Yasmah who helped him escape the city. Now, he's a gruff smuggler transporting stolen and pilfered riches to those less fortunate.

Adversaries

Flynrich

Backdrops

Locations

Himmgulhavon

Threats

Name: Zetchak Tolar, Gray Dwarf with robot thing and mechanical arm. Scalemail and shield, dagger hidden in a wrist brace. level 8 Artificer (Battle Smith)   ABILITY SCORES & ABILITIES   STR 11, +0, +3 Athletics   Dexterity 13, +1   Constitution 16, +3, +6 CON Saving throw   Intelligence 19, +4, +7 INT saving throw, Arcana, and Nature   Wisdom 12, +1   Charisma 8, -1, +2 Intimidation   Armor Class 17 ... Armor worn: scale mail (also see Infusions), shield   25 ft. Speed   67 hit points   Extra Attack (2/attack)   Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)   • Steel Defender (robotic combat companion, improves as you level up; see TCoE p. 19)   • Flash of Genius (reaction to add +4 to ally's check or save within 30 feet, 4 uses between rests)   FEATURES, TRAITS, SPECIAL ABILITIES   Soldier Background [PHB p. 140]   • Feature: Military Rank.   • Traits: Older sibling runs underdark river ferry. Earthy manner.   • Ideal: Prove worth beyond rank.   • Bond: Reputation as fearless.   • Flaw: Lost faith in leader.   Proficiencies & Languages   • Languages: Common, Undercommon, Dwarvish   Duergar Traits [MToF p. 81]   • Age: 80 years old   • Medium Size (4' 1", 160 lbs.)   • Superior Darkvision (120 feet)   • Duergar Resilience (adv. versus poison, illusions, being charmed, paralyzed)   • Sunlight Sensitivity (attack, Perception disadvantage)   • Infuse Item (3 items with Boots of the Winding Path, Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, Homunculus Servant or Replicate Magic Item - Alchemy Jug; specific bonuses not added to numbers on this sheet)  
  Orc Black Viper, Grotrak Feet Flayer, rapier has an adpative guard that expands to help block  
  Human Giff (https://5e.tools/bestiary.html#giff_mtf) with 74 hp, Veronika Jessen , their glasses click and focus in as a sight

Encounters

Arrest attempt night of Water Cycle Day 5:   Iron Consul x4 (altruist, citizens, and collector volunteers) Lizardfolk Subchief x2 (actually Brokers from the Operators, volunteering) Shadow Dancer x1   One Subcheif and 2 Consuls will knock on the door. The others will spread out to cover any windows/back door. The tabaxi Shadow Dancer will prowl from the rooftops; she's a Slayer from the Enforcers.
https://youtu.be/a_pggmF8Wks   combat: https://youtu.be/4tCZkGa_1WY


Cover image: by holyflpncows

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