44.0 - Incandescent Glow
Holg is angery at Paritet people due to failed sanity save with Ånd.
Kallista +1 sanity check for rifts
Atani took dream research flyer
Wind magic is out of wack because there's no energy magic to counter balance it, unless And releases some of it.
Plot points/Scenes
Recap
In the dim light of the moon, the party stood at the lip of the caldera facing the Servitor. After a hot debate, the Servitor pulls his blade and sets his resolve to kill the party to stop them. Kilith, feeling the beat of Ild's heart quicken nearer to the caldera, pushes past the Servitor, jumps into the dark caldera, and disappears. The group fights with the Servitor as obsidian creaks and rumbles, and lava rises to the lip of the caldera. But it's not just lava that rises; a figure atop a slab of stone wakes to the scene of the battle.The Plan
Current Day Early Night Water Cycle Day 10 Combat, probably, with the Servitor. Do not let up. He seems to be falling further and further into fury, casting off his armor and unrelenting in his attacks.There is a deep rumbling, shaking the earth beneath your feet. Red light grows quickly from the caldera. The stone around the obsidian skull and its gate cracks apart as the skull begins to rise. Around the caldera are similar cracks and rumbling as more obsidian bones begin rising. Heat coalesces, wind suddenly pulling it all into the area centered above the caldera. Ild's body begins to regenerate above them, lava that had been rising being sucked up into the air like a waterfall in reverse. As the vertical pull of lava slows, Kilith wakes, rising up one of the many slabs of earth rising with the lava that begins to spill out over the lip of the caldera. Kilith can feel the presence of chaotic forces, as well as their absences. He knows the location of Ild, and the general direction of any other living dragon. He is immune to fire damage, but vulnerable to cold. Escape time!
Fire newts as possible adds that boil out of the caves they pass. Lava touching would be equivalent to a fireball, 8d6 or 28 avg fire damage. Lava advances at 35ft/round.
Relations
Allies
Valki: https://5e.tools/bestiary.html#assassin_mm plus fire resistance and can cast thaumaturgy cantrip, hellish rebuke at 2nd-level 1 per long rest, darkness 1 per long rest. Charisma is spellcasting ability.
Backdrops
Encounters
Zaru Kulden
- escape mechanics; perhaps like some volcano fire emblem maps. perhaps we can bring back the idea of updrafts.
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