54.0 - Quenching the Forge

Sil'Ferrous now will occaisionally see "ghosts" of things now that he's used the last charge of the water temple thing.   Holg is angery at Paritet people due to failed sanity save with Ånd.   Ixen can feel the presence of chaotic forces, as well as their absences. He knows the location of Ild, and the general direction of any other living dragon. Both Ixen and Kilith are immune to fire damage, but vulnerable to cold.   Kallista +2 sanity check for rifts. Can control the destination unless rolls <10=Amalgamation. Rolling a 1 tears open an uncontrolable rift that has stuff start pouring out of it. Korinth gives instruction to focus on pulling on the threads of time magic from the other world, this gives more control.   Atani took dream research flyer.

Plot points/Scenes

Recap

  With Ixen given his own form, the party has gained another fighter to their cause and plans their attack with an opporunity to take Ild by surprise. It's time to snuff out the flames of creation and forge a new future.  

The Plan

  Current Day Water Cycle Day 24, late morning   Atani's master has returned. She speaks to her master, after realizing that her and her compatriots are going to kill all the dragons, she wants to keep some part of the dragons alive. So her master suggests she meditate, as she's in the very epicenter of the father of half the elemental magic; perhaps she could learn something. He guides her through some of it, until some potential is unlocked. And then she seeks a bit of private trianing from Bevarelse before they go (and any future levels are taught by Bevarelse as much as possible).   In the meantime, Bevarelse will try and get at least Zlæ to join them as well. The party can catch some of the conversation if they want, though they will be speaking in Script. But Zlæ is definitely very upset and will only begrudgingly join, as he feels he should be helping lead his people and get them settled back into the desert.  

Leveling

  Bevarelse levels them to level 11. Before they leave, he tries to give them a pep talk. "The fight before us will be fabulously deadly. Yet, I will steep us with defense such that I can against Ild. We will succeed or die." *awkward smile*  

Travel

  They take off on Bevarelse, who uses wind magic to drastically speed them along. He seems to be thouroughly enjoying himself, almost the point of recklessness.   They arrive at the southeast docks of Vira's Aspiration at about 1pm-ish. Bevarelse does not set foot on land, instead he dips into the water and has everyone hop off onto the docks. It's empty here. There are still buildings— warehouses, businesses, homes, but there's only 1 person in sight. Preserver Asriya steps out of large tavern to greet them.  

Arrival and Prep

  Asriya is definitely very enthralled by Bevarelse and immensly intrigued by Ixen. And she gives a very puzzled look at Zlæ.   Bevarelse says they have maybe an hour before Ild arrives. He will give them a signal when Ild is within about 1 min or so.   Asriya leads them into the tavern, about 100ft or so from the docks. She tells them Ild is on his way to check in with Ixen's 'progress' on controlling Vira's Aspiration. He will likely be apprehensive on approach; she's not sure Ild and Omdanne completely bought her explanation that Ixen didn't return to them because he was being proactive in securing the island after Zaru's 'death'. She thinks she even just barely left with her life.   Inside the dimly lit tavern is Zaru, leaning against a beam at the bar. He's turned toward the group as they enter. He's definitely in a rougher condition than when they last saw him. He's wearing a simple, short-sleeved dark green shirt with very minimal bits of 'armor' on (a bit of thin leather padding for greaves and bracers). His hair is down, a bit past his shoulders, though still groomed. There's more scars visible on his face and arms, and most notably, his left hand is gone. His greatsword is still strapped to his back, and next to him is a belt full of vials and bottles.   He confronts the party, because he realizes that in order to have destroyed all the hearts, they had to get the water one, which was locked away with Vira's body, so they desecrated her resting place. He's furious, about to beat the shit out of whoever is first to walk in.   But Zaru's fury falters as Zlæ walks in. His mouth opens in surprise and he just manages to say "a'tænk sø, kerùw a'døsne ram. (I thought you died)." Zlæ does not look surprised, and looks quite bitterly at Zaru. "Pel, a'tænk sø, a'jer bjern a'dræbe, ram, ræl æ'hensynsløs, pra jaka. Vø, witte ðù hø, jaka, li keræ jekid, a'havfor pra Vira, pel perpetige pra rø. (And I thought your recklessness would have killed you by now. But here we are, in this mess Vira created and you perpetuated.)" Zaru sneers and exhales an angry breath. And then they both keep their distance from each other. There is an awkward tension as it seems they aren't entirely angry at each other but also can't bring themselves to interact any further.  
There's additional bags full of other potions and concoctions, which Sil'Ferrous would be very familar with, for the most part. He would not immediately recognize: Oil of Etherealness, Potion of Maximum Power, or Potion of Growth.   Any further specific planning an happen now. Remember that they will need to lure Ild specifically to this part of the island.   Bevarelse will give them the signal by sending in a current of wind that opens and then closes all the shutters. Get into position. Stealth checks. It gets warmer the closer Ild gets, until the temp rises about 30 degrees at his arrival, which is from about 70 to 100.
Potions
 

Combat

  Combat. Surprise round if Stealth is successful DC; average their rolls and see if it beats Ild's perception check.   Adds, if necessary: 1-2 Fire elementals, 4 magmins per 1 fire elemental. Adds are "summoned" whenever Ild uses fire breath: As the flames wash over the area, there are 4 small rocks spewed forth and a gout of flame that takes its own form as the fire breath fades.   Kilith and Ixen will feel resonant pain each time Ild takes significant damage in a single blow (50hp).   As Ild dies, Zaru yells for everyone to brace themselves. Ild's body hits the ground and his eyes go dark, and there's an explosion of fire magic out of his body, slamming into everyone (damage, if appropriate at this point setback-dangerous damage: 4d10 dangerous-deadly: 10d10). Then, much like the boar in Princess Mononoke, his scales and flesh begin to dissolve into lava, flooding the area, and leaving obsidian bones behind. And at the center of the chest floating atop the pool of lava is a stone familiar to Kilith.   At least Ixen should fall unconscious, into a bit of a coma. Look into how we can 'cure' that. Kilith?? Probably at least collapsing as the bond/connection/power snaps and breaks painfully. Con saves to see how bad this is??   A deep rumble starts within the earth. And then the earth shakes violently. Another deep rumble, so bassy the sound of it shakes everyone to their core and it's difficult to realize, but it's actual a voice saying 1 word; 1 name: Bevarelse.   The earth begins to split open. "Haste! Leave, must us, now!" Bevarelse says. "Heart!"   Retrieve the heart of fire. They probably don't want to destroy it yet.   As they fly away, probably back to Klipafand unless someone suggests otherwise, they see the area they just were split open and explode in rocks and earth as Omdanne erupts out of the ground.  
  Bevarelse's description. Bevarelse's final description: With all his aspects returned, he can't seem to keep the draconic nature from his humnaoid form any more. The bottom half of his irises are shaded a deeper blue. Spears of purple spread from his pupils, which are now a reptilian slit shape. Spots of shiny silver scales are visible on the edges and extremities of his skin. More of his teeth are visibly sharper and the tips of fingers are definitively more claw than humanoid hand.   When Bevarelse turns back into a silver dragon, he looks a bit different; a lot more blue in his silver coloring, and the fin membrane connecting between his spines along his back and tail are receding down. And he's longer than before and his limbs seem fairly shorter.   List of potential allies 48.0 - Crossroads   Omdanne's claw: 47.0 - Intersecting Fates   con check with int mod for "dirty magic"  
 

Hearts of Chaos

  They stand up and find themselves in Omdanne's mind. A rocky and tumultous ground contantly rumbles beneath your feet, gouts of flame erupting from the cracks with alarming frequency, though it does help provide light. A more constant but soft light comes from small floating motes of white light all around, and contrasting against those motes are motes of pure blackness, almost sucking in the light around them. You hear her voice before you see her.  

Natur

"No. No! NO!" You look to find Omdanne, eyes wild and drilling into you, her fury would surely have torn you to pieces if she could move. She's tangled in roots, vines, and thorny branches. "WHAT HAVE YOU DONE?!" She growls, very inhumanly. The vegetation spreads a great deal from here, making a sort of brambly, ~10ft tall at most forest. Angry tears streak down her face. "You've killed her!!" She devolves into more or less incoherent screaming and growling as she claws her way into the forest, rather than towards the party. A short time later, the vegetation blooms outward across the barren land, this time untangled and with far more flowers and softer bits. Omdanne stands, imposing. "Leave," she commands and they are dragged down by vines through the earth. Everyone returns back to their physical bodies, but at half health.   Getting touched by the white energy orbs will heal 4d10, but the black ones will deal 4d10 necrotic.   10d10 fire damage from any fire geysers.   Add "" to the mindscape description.   Add "Her irises are green around the pupil." to Omdanne's description.  

Ild

  Add "" to the mindscape description.   Add "" to Omdanne's description.  

Ånd

  Add "" to the mindscape description.   Add "" to Omdanne's description.  
  What happens if they kill Omdanne before her aspects? Then it's just an easier fight. If Natur isn't resurrected, then there's nothing she can do, and then they can just destroy the heart after Omdanne is dead; the magic is released into the world and opens the seal to the Amalgamation.  
  How can we start to tie in Holg's heritage and Kallista's heritage with this world?

Relations

Allies

Valki: https://5e.tools/bestiary.html#assassin_mm plus fire resistance and can cast thaumaturgy cantrip, hellish rebuke at 2nd-level 1 per long rest, darkness 1 per long rest. Charisma is spellcasting ability.   Ixen:   Bevarelse: https://5e.tools/bestiary.html#ancient%20silver%20dragon_mm

Neutrals/Bystanders

Zlæ Kulden: https://5e.tools/bestiary.html#alyxian%20the%20absolved_crcotn   Zaru Kulden   Asriya Ingen: https://5e.tools/bestiary.html#archmage_mm

Adversaries

Ild, max HP 361. https://5e.tools/bestiary.html#adult%20red%20dragon_mm
What I need
  • Effects of Sil'Ferrous's flyers
  • red dragon stat block
  • Asriya stat block
  • Zaru stat block
  • Zlæ stat block
  • Bevarelse stat block
  • Areon stat block
  • Ixen stat block
  • battle map; can I do some height things?
DC 20 Sanity check success = Wherever she thought of going failure = coin flip Havon Riner Is
Valki, Kallista's sister. Conscripted into the Enforcers not too long ago while Kallista was gone. About 5-ish years younger than Kallista (kallista's probably around 45ish?) and she's a little spontaneous and fiesty. offspring of Graz'zt.


Cover image: by holyflpncows

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