55.0 - From Ashes

Sil'Ferrous now will occaisionally see "ghosts" of things now that he's used the last charge of the water temple thing.   Holg is angery at Paritet people due to failed sanity save with Ånd.   Ixen can feel the presence of chaotic forces, as well as their absences. He knows the location of Ild, and the general direction of any other living dragon. Both Ixen and Kilith are immune to fire damage, but vulnerable to cold.   Kallista +2 sanity check for rifts. Can control the destination unless rolls <10=Amalgamation. Rolling a 1 tears open an uncontrolable rift that has stuff start pouring out of it. Korinth gives instruction to focus on pulling on the threads of time magic from the other world, this gives more control.   Atani took dream research flyer.

Plot points/Scenes

Recap

  The afternoon wears on as the fight with Ild rages. If the dragon is defeated, what are the immediate consequences?   They arrive at the southeast docks of Vira's Aspiration at about 1pm-ish. Bevarelse does not set foot on land, instead he dips into the water.   Preserver Asriya steps out of large tavern to greet them. She tells them that Ild is on the way to check in on Ixen's progress on controlling Vira's Aspiration, so the party still has some element of surprise despite the fact Omdanne and Co. didn't totally buy Asriya's lie.   They enter the tavern to find a very roughed-up-and-left-hand-missing Servitor who nearly rips the group to shreds as he has pieced together that in order to destroy all the hearts, they must've stolen Vand's from Vira's Rest. However, he stops short when he see Zlæ. The twins have a brief exchange that ends in an awkward silence.   The temperature rises about 30 degrees, making it very quickly 100 degrees upon Ild's arrival.   Ixen is down from the resonant damage. Ild has roared in agony at the onslaught. Zaru struggles to contain his rage. Asriya fears casting any further spells.  

The Plan

  Current Day Water Cycle Day 24, late afternoon  

Combat

  Adds, if necessary: 1-2 Fire elementals, 4 magmins per 1 fire elemental. Adds are "summoned" whenever Ild uses fire breath: As the flames wash over the area, there are 4 small rocks spewed forth and a gout of flame that takes its own form as the fire breath fades.   Kilith and Ixen will feel resonant pain each time Ild takes significant damage in a single blow (50hp).   As Ild dies, Zaru yells for everyone to brace themselves. Ild's body hits the ground and his eyes go dark, and there's an explosion of fire magic out of his body, slamming into everyone (damage, if appropriate at this point setback-dangerous damage: 4d10 dangerous-deadly: 10d10). Then, much like the boar in Princess Mononoke, his scales and flesh begin to dissolve into lava, flooding the area, and leaving obsidian bones behind. And at the center of the chest floating atop the pool of lava is a stone familiar to Kilith.   At least Ixen should fall unconscious, into a bit of a coma. Look into how we can 'cure' that. Kilith needs a sanity save + con mod save, DC 20. Fail = collapsing as the bond/connection/power snaps and breaks painfully.   A deep rumble starts within the earth. And then the earth shakes violently. Another deep rumble, so bassy the sound of it shakes everyone to their core and it's difficult to realize, but it's actual a voice saying something; a name: Bevarelse.   The earth begins to split open. "Haste! Leave, must us, now!" Bevarelse says. "Heart!"   Retrieve the heart of fire. They probably don't want to destroy it yet. But what if Bevarelse did by accident??   As they fly away, probably back to Klipafand unless someone suggests otherwise, they see the area they just were split open and explode in rocks and earth as Omdanne erupts out of the ground.  
  Bevarelse's description. Bevarelse's final description: With all his aspects returned, he can't seem to keep the draconic nature from his humnaoid form any more. The bottom half of his irises are shaded a deeper blue. Spears of purple spread from his pupils, which are now a reptilian slit shape. Spots of shiny silver scales are visible on the edges and extremities of his skin. More of his teeth are visibly sharper and the tips of fingers are definitively more claw than humanoid hand.   When Bevarelse turns back into a silver dragon, he looks a bit different; a lot more blue in his silver coloring, and the fin membrane connecting between his spines along his back and tail are receding down. And he's longer than before and his limbs seem fairly shorter.   List of potential allies 48.0 - Crossroads   Omdanne's claw: 47.0 - Intersecting Fates   con check with int mod for "dirty magic"  
 

Hearts of Chaos

  Sanity save to see who gets sucked into her mind and who doesn't.   They stand up and find themselves in Omdanne's mind. A rocky and tumultous ground contantly rumbles beneath your feet, gouts of flame erupting from the cracks with alarming frequency, though it does help provide light. A more constant but soft light comes from small floating motes of white light all around, and contrasting against those motes are motes of pure blackness, almost sucking in the light around them. You hear her voice before you see her.  

Natur

"No. No! NO!" You look to find Omdanne, eyes wild and drilling into you, her fury would surely have torn you to pieces if she could move. She's tangled in roots, vines, and thorny branches. "WHAT HAVE YOU DONE?!" She growls, very inhumanly. The vegetation spreads a great deal from here, making a sort of brambly, ~10ft tall at most forest. Angry tears streak down her face. "You've killed her!!" She devolves into more or less incoherent screaming and growling as she claws her way into the forest, rather than towards the party. A short time later, the vegetation blooms outward across the barren land, this time untangled and with far more flowers and softer bits. Omdanne stands, imposing. "Leave," she commands and they are dragged down by vines through the earth. Everyone returns back to their physical bodies, but at half health.   Getting touched by the white energy orbs will heal 4d10, but the black ones will deal 4d10 necrotic.   10d10 fire damage from any fire geysers.   Add "" to the mindscape description.   Add "Her irises are green around the pupil." to Omdanne's description.  

Ild

  Add "" to the mindscape description.   Add "" to Omdanne's description.  

Ånd

  Add "" to the mindscape description.   Add "" to Omdanne's description.  
  What happens if they kill Omdanne before her aspects? Then it's just an easier fight. If Natur isn't resurrected, then there's nothing she can do, and then they can just destroy the heart after Omdanne is dead; the magic is released into the world and opens the seal to the Amalgamation.  
  How can we start to tie in Holg's heritage and Kallista's heritage with this world?

Relations

Allies

Valki: https://5e.tools/bestiary.html#assassin_mm plus fire resistance and can cast thaumaturgy cantrip, hellish rebuke at 2nd-level 1 per long rest, darkness 1 per long rest. Charisma is spellcasting ability.   Ixen:   Bevarelse: https://5e.tools/bestiary.html#ancient%20silver%20dragon_mm

Neutrals/Bystanders

Zlæ Kulden: https://5e.tools/bestiary.html#alyxian%20the%20absolved_crcotn   Zaru Kulden   Asriya Ingen: https://5e.tools/bestiary.html#archmage_mm

Adversaries

Ild, max HP 361. https://5e.tools/bestiary.html#adult%20red%20dragon_mm
What I need
  • Effects of Sil'Ferrous's flyers
  • red dragon stat block
  • Asriya stat block
  • Zaru stat block
  • Zlæ stat block
  • Bevarelse stat block
  • Areon stat block
  • Ixen stat block
  • battle map; can I do some height things?
DC 20 Sanity check success = Wherever she thought of going failure = coin flip Havon Riner Is
Valki, Kallista's sister. Conscripted into the Enforcers not too long ago while Kallista was gone. About 5-ish years younger than Kallista (kallista's probably around 45ish?) and she's a little spontaneous and fiesty. offspring of Graz'zt.


Cover image: by holyflpncows

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