Stonesedge Under Seige Report

Rewards Granted

Spy Force One: Shakkah Konal was hired as a spy for Bal'thraz ...   Town's Favor: Your clearing of the iron mine is recognized by the shop owners and trades people. Common items including health potions can be purchased for half price.   Extra Potions: Myro's time scavenging for herbs allows Kumira Su to create 10 additional health potions.   Temporary Shelter: Clearing of the Depths Delvers iron mine of spiders has opened the top levels up to be utilized as temporary shelter.   Easy Defence: The massive rock spider found in the Depths Delvers iron mine has taken up defence of the town. While it seems to unwilling to hunt zombies outside the boundary of the town, any who enter are swiftly delt with by the spider.   XP Gained: 300 Accomplishments + 384 Combat = 684 Total Experience   Party XP: 810 Previous XP + 684 New XP = 1,494 Total XP - 1,000 Level Up XP = 494 Final XP

Missions/Quests Completed

Clearing of the The Depths Delvers Iron Mine

Related Reports

Population Count: 147 (+/- 0)   Major Deaths: None :-)   Issues Facing the Town:
  1. Farmland Destroyed: The Farm was raised just before harvesting season. As such, the towns granary supply will not be refilled before the winter. The current supplies are sufficient to feed the town for ~1.75 months. Additional food sources will be needed for the town to survive the winter, and long term survival will only be possible in reclaiming the farmland before planting season in the spring.
    • Reducing the number of zombies could provide further food opportunities.
  2. Limited Housing: The Depths Delvers iron mine has space for all unhoused inhabitants. Conditions are not fantastic and morale is likely to drop if improments or other housing options are not found.
  3. Limited Supplies: Kumira Su is unable to gather herbalogy supplies from the forest. As such, she is limited to her current stock of potions after receiving supplies from Myro . 10 healing potions are available wihin her store.
  4. Overrun Mines: Giant spider swarm defeated.
  5. Difficult Defense: Both access points to the Minor's District were kept intact. Defense is easily feasible by the massive Stone Spider found within the Depth's Delvers iron mine.
  6. Martial Law: In the absense of the party, Pelivar Penington has deputized six miners to assist with "enforcing law and order" within the town.

Notes

Witches: I had to reread the lore and description for witches and realized I got it wrong. They probably should have a stigma against them in some parts of the world, but probably not all. Will discuss in further details during the next session. Also, is Myro using her Hexes as that is what triggers her familiar's tremorsense ability (if I'm following correctly).   Critical Success on Attacks: So, in PF2E (pathfinder second edition), it turns out all damage that normally applies on successful attacks is doubled on critical successes. This includes both the damage dice roll and any modifiers such as strength or dexterity bonus. Only damage that only applies on critical successes is not doubled. For example, deadly weapons do additional damage on critical hits; that additional damage is not doubled.   Hiding/Stealth/Cover: PF2E has three levels of cover that I will list below. You need Standard or Greater cover to try to hide. Hiding behind another person typically does provide cover, but it is Lesser Cover.
  • Lesser Cover: +1 to AC; you cannot hide.
  • Cover: +2 to AC, Reflex, and Stealth; you can attempt to hide.
  • Greater Cover: +4 to AC, Reflex, and Stealth; you can attempt to hide.
  Hide: You huddle behind cover or greater cover or deeper into concealment to become hidden, rather tha nobserved. When hiding you cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise.   Sneak: You attempt to move to another place while becoming or staying undetected. Stride up to half your speed. At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your stride, you gain the +2 or +4 circumstance bonus to your Stealth check. Because you're moving, the bonus increase from Taking Cover doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature.   Step: You carefully move 5 feet. You can't Step into difficult terrain, and you can't Step using a speed other than your land speed.   Paladin Watcher: Tony's a big fat liar apparently, "We come in peace", so I'm designating Zach to help me watch his oath. Just FYI to the group.
Campaign
Ancandra Campaign
Protagonists
Bal'thraz
Brock Strongbound
Panares Delphi
Level 1 Rouge (Thief).
Health
/ 17
Kelmina
Level .
Health
/
Myro
Level 1 Witch.
Health
13 / 13
Report Date
27 Sep 2024
Primary Location