Eridred Fireforge
Eridred Fireforge
As a child, Eridred played with wildfire spirits and formed a close bond with one in particular. Eridred discovered that a man a.(with a lot of sway and powerful friends) b.(on the Dwarven Council of Mithral Hall) was commiting illicit acts that were putting innocent people in danger. Following this discovery, they had a confrontation with this figure, who was enraged by the accusations. Eridred's wildfire spirit, protective and reactive, killed this man. Because of the man’s position and power in the community, Eridred's parents took the fall and sent Eridred friends off the grid that they knew would protect them, and were subsequently killed. Fleeing to the wilds in search of these friends, Eridred spent the rest of their childhood and young adulthood with this small group, only coming into contact with others occasionally (mostly at druidic folkmeets).
Living in the wilds strengthened their deep connection to the natural world, and observing awe-inspiring wildfires and the way such destruction led to new growth led to a personal philosophy. Eridred became a druid and chose the circle of wildfire due to this connection and philosophy.
Relationships
History
After Naivara brought Eridred to the circle, Elama began to teach Eridred everything about the cycle of nature. With help and over time Elama would show Erided much more about the circle of wildfire before Eridred would go on a walkabout of their own.
History
Naivara was friends with Eridred's parents. When Eridred was forced to flee Mithral Hall, their parents sent them to find Niavara. She took in Eridred and brought them to the Cinderfoot Conclave.
History
After Naivara brought Eridred to the CInderfoot conclave, Oriax helped instruct Eridred in the ways of being a druid.
The Journal Entry’s title
Begin writing your story here...
The Journal Entry’s title
Begin writing your story here...
Session thirty-eight
Axeholm is nearby; Gnomengard too
-> Axeholm an hour away
-> Gnomengard 2-3 hours away (which would be one constitution
check)
We (R + E) each give Leosin a healing potion;
double the townsfolk up on horses + Furball
Leosin thanks B for getting him out of
there
We see movement on the horizon ahead of
us (2,000-ish feet away)
We stash gauntlets + robes in the bag of holding,
disuise Leosin, send townsfolk ahead with
directions - tell kings Bianca sent them
We start setting up camp, set fires, boil
water, sharpen axes
Raiann stays inside one tent, out of sight, and Mormo hides behind another
Four draconians w/a search party roll up