Kanilago - Sea Elves

Related to the landbound Kawalago and Kijolago - Night Elves , the Kanilago are peoples of the sea.   Kanilago are aquatic humanoids with fins and tail. They are common throughout the powder coast, and their settlements and cultures vary island to island, coral to coral, coast to coast. Most Kanilago communities are semi-nomadic, as they follow the pattern of giant whales and migrating sea animals. They use mangroove vines to build their homes, and live off from fishing and crafting using shells, mangroove vine and other things found around coast lines.  

Kanilago Names

Kanilago names are not dissimilar to human names in sound and flow, though sometimes contain more vowel sounds to make them easier to pronounce beneath the waves. Kanilago family names are passed down either the matriarchal or patriarchal line, depending on the culture. Kanilago names are not dissimilar to human names in sound and flow, though sometimes contain more vowel sounds to make them easier to pronounce beneath the waves. Kanilago family names are passed down either the matriarchal or patriarchal line, depending on the culture.  
  • Male Names: Elliros, Berriamo, Lharo, Pahua, Uthario
  • Female Names: Antinua, Elhara, Nissailin, Seraphima
  • Family Names: Greatwave, Pearlswell, Redcoral, Reefsilver, Southsea
 

Kanilago - Umi-lago Traits

Your Kanilago character has the following racial traits.  

Ability Score Increase

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.  

Age

Kanilago reach maturity around age 15 and can live up to 120 years.  

Size

Kanilago are around 5.5-6.5 feet tall, and weight between 180 and 220 pounds. Your size is Medium.  

Speed

Your base walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Breathing Technique

You add a number of minutes equal to twice your proficiency modifier to the number of minutes for which you can hold your breath.  
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
 

Mercantile Culture

Merfolk culture is frequently based around trading with surface dwellers. Because of this, merfolk gain a knack for communication and trade. Choose one skill you are already proficient in from the following list: Perception, Deception or Intimidation. You gain expertise in this.  

Deep Sea Survivors.

You’re naturally gifted in survival techniques, especially underwater. You gain proficiency in the Perception and Survival skills, and ignore any drawbacks caused by an underwater environment.  

Underwater Weapons Training.

You gain proficiency with spears, javelins and tridents. Ranged attacks with these weapons don’t automatically miss a target beyond their normal range while underwater.  

Emissary of the Sea

Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words and in turn communicate simple ideas back to you. You can also speak Aquan.  

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.  

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.  

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

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