This is Why We Don't Gamble, Kids!
General Summary
The Chaos Crew continues to bravely go through the trials of the strange labyrinth underneath the Tower of Einhel. Though their luck is not the best - and because gambling is bad - they make it to the end and are faced with the group trial. A big red button glistens ominously and temptingly in front of them. Pressing it makes a timer count from ten, resetting each time the button is pressed. The count down runes start red, then turn orange, then green. Finally, after several resets, the party decides to let the counter run down to zero - and the door opens.
Elevated by their success, the group counts their runes. A few have negative numbers, some have zero or one. Midir has five, and Mako... Well, Mako is the goodest boy that deserves all the treats in the world, because he somehow got 19 runes on his ticket. With their results counted, the party enters the final room, where they find a magnificent mechanical creature of vibrant colors in a huge room made of reflective metal. As they enter, a voice speaks to them, announcing their final challenge...
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