Sylvara "Redhorn" Duskmire
Personal History
Sylvara "Redhorn" Duskmire, a formidable tiefling, has a history as colorful as her name. Born into the tumultuous world of Umcebo's docks, Sylvara learned early on how to navigate the turbulent waters of the city. Her mother, a skilled sailor, instilled in her a love for the sea and its mysteries.
As a teenager, Sylvara joined a notorious crew of privateers, the Scarlet Corsairs, where she earned her nickname "Redhorn" due to her fiery disposition and the distinctive color of her skin. During her time with the Corsairs, she honed her combat skills and developed a reputation as a fierce fighter. However, an encounter with a rival pirate crew left her with a scar on her cheek, a constant reminder of her dangerous past.
After retiring from piracy, Sylvara decided to put down roots and open a tavern in the heart of the docks. She purchased the Tattered Anchor, a rough and rowdy establishment known for its shady clientele. Over the years, she has turned it into a thriving business, attracting both sailors and locals.
Physical descriptions
Appearance & Attire
Sylvara stands at an imposing height with a toned, athletic build. Her short brown horns curl back from her forehead, giving her a distinctive appearance. Her skin has a soft reddish hue, a testament to her infernal heritage. Gilded steel markings adorn her forehead, hinting at some mystical connection or ancient lineage.
She often dons flowing red clothes that elegantly conceal her leather armor, giving her both an air of authority and a sense of style. Large hoop earrings dangle from her ears, and her fiery red eyes seem to carry the wisdom of someone who has seen the world's depths.
What do they sound like
Sylvara's voice is husky and confident, carrying a trace of the sea's saltiness. She speaks with authority, a tone developed from years of commanding her tavern and crew.
Social
Motivations
Sylvara is deeply committed to her tavern and the community that has grown around it. She takes pride in providing a safe haven for the working-class residents of Umcebo's docks and enjoys the lively atmosphere of her establishment. Her primary motivation is to ensure the Tattered Anchor remains a thriving and profitable business.
Personality Traits
Resilient Years of navigating the treacherous waters of piracy have made Sylvara tough and unyielding.
Resourceful She has a knack for finding solutions to unexpected problems.
Protective Sylvara is fiercely protective of her tavern and its patrons, often acting as a shield in times of trouble.
Resourceful She has a knack for finding solutions to unexpected problems.
Protective Sylvara is fiercely protective of her tavern and its patrons, often acting as a shield in times of trouble.
Flaws
Stubborn Once she sets her mind on something, it's challenging to change her course.
Hot-tempered Her fiery disposition can lead to impulsive decisions and heated arguments.
Secretive Sylvara guards her past and her true motivations closely, revealing little about herself to others.
Hot-tempered Her fiery disposition can lead to impulsive decisions and heated arguments.
Secretive Sylvara guards her past and her true motivations closely, revealing little about herself to others.
Ideals
Independence Sylvara values her autonomy and dislikes relying on others.
Justice She believes in a sense of fairness and often intervenes in bar fights or disputes at her tavern to ensure justice is served.
Loyalty Sylvara is fiercely loyal to her friends and crew members, often going to great lengths to protect and support them.
Justice She believes in a sense of fairness and often intervenes in bar fights or disputes at her tavern to ensure justice is served.
Loyalty Sylvara is fiercely loyal to her friends and crew members, often going to great lengths to protect and support them.
Current Location
Species
Ethnicity
Children
Pronouns
She/Her
Sex
Female
Eyes
Dusty pink
Hair
long wavey auburn hair
Skin Tone/Pigmentation
tanned with a redish hue
Height
194cm
Weight
Muscular
Belief/Deity
Loviatar, goddess of pain
Related Reports
Ruled Locations
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