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Campaign Primer

Welcome to the world of Arbor, a city built around a massive magical tree known as The Great Tree. Here, memories are a powerful force, and they can leave an indelible mark on the world around us. These memories, known as Memoria intra objectum or simply "Memoria," can manifest in a variety of ways, from ghostly apparitions to sentient objects.   The one unifying force behind these objects and their creation is the powerful emotions tied to each of them and with powerful emotions comes an equally powerful desire to claim or to have them returned to their rightful owners.   As a member of the The Arbiters of Memory, it is your task to track down and secure some of these powerful artifacts. Led by the enigmatic figure known only as the Arbiter, you will travel across Arbor and beyond, delving into the city's darkest corners and uncovering secrets long thought lost. Perhaps you will return these items to those who desire them, perhaps you will keep them for yourselves... that choice is yours to make.   But be warned, not everyone is interested in the safekeeping of these memories. Rival organizations and nefarious individuals will stop at nothing to get their hands on them, and the dangers you face may be more than just physical. The weight of the memories you carry can twist the mind and break the spirit.   Are you ready to join the Arbiters and unlock the secrets of the past?  

Questions

  For your part in this I have a number of questions I would like you to consider as you create characters for this fictional world
  1. What is your character's background and how did they end up in Arbor?
  2. What is your character's occupation or role within society? Do they work for a particular company or are they independent?
  3. Does your character have any particular skills or abilities that would be useful in a steampunk setting?
  4. What is your character's attitude towards technology and the use of steam power? Are they excited about it or do they have reservations?
  5. How does your character feel about the Great Tree and its role in Arbor's society and economy?
  6. What are your character's goals and motivations? What drives them to act and make decisions?
  7. Does your character have any personal or professional relationships with other characters in the game?
  8. Does your character have any enemies or rivals within Arbor?
  9. What is your character's opinion on the various gangs and criminal organizations that operate in Arbor?
  10. How does your character feel about the tensions between the Upper and Lower branches of Arbor, and how do they navigate those divisions?
  11. Why did your character join the Arbiters, promise of money, knowhere to go, a place to hide or something else?
  12. What item does your character always have on their person, this can be a keepsake, memento, weapon, article of clothing. Anything goes but what is it and why is it important!

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