Druid's Magemark
" Take this rune and behold the call of the Kingdoms."
A Druid's Magemark appears as a glyph, rune, or symbol that is inscribed upon a Subject or Object. As a personal symbol, the Caster chooses how the Magemark appears. As an inert marking, it has no special benefits besides as decorum. When channeled and attuned, this mark provides the Caster and the Subject with a Positive Condition.
The Druid's Magemark removes a creature's scent. It also allows the Subject to grow fangs and claws. When placed on an Object, it attracts animals to it's location.
Effect
Druid's Magemark is cast either as 1 Action or 1 Full Action. Depending upon the way it is cast determines the results.
The Druid's Magemark can be used to replace other Magemarks. This allows the Caster to remove a rival Magemark from either a Positive or Negative Spell-Stack. This spell applies the "Druid's Magemark" both to the Subject and the Caster's Spell-Stacks as a Positive Condition.
In addition, applying the Magemark has one of two benefits, chosen when casting the spell. Either it can be applied as a decorum, which will stay upon an item or Subject as if it were ink, or it can be applied as a Condition, which will affect both the Caster and Subject's Spell- Stack. It requires 1 Action to remove a Magemark. Dispel magic effects or the spell Erasure entirely removes a Magemark.
While this spell is Active, the Caster or the Subject has no scent. This is considered an indirect effect of the spell. This effect removes the effects of spells such as Befoul. Creatures with no scent can't be tracked by other creatures that rely on it.
In addition the affected Subject can make claw or bite attacks at any time during the spell's duration (1d6, Slashing/ 1d6/ Stabbing, respectively). Also, during the duration, the Subject of the spell can attempt to make a Pounce charge attack, using 2 Claws and a Bite, only. Whether the attack is successful or otherwise, this end's the Magemark's effect.
Cast as 1 Full Action, Druid's Magemark has a duration of 1 minute per Caster's Psyche Modifier and requires an ATTUNEMENT Proficiency check (DC: 10+ Subject's Grace). Caster's don't lose this spell from their pool if it results in spell failure.
Side/Secondary Effects
In addition, when this spell is placed on an Object, it has the ability to produce a pleasing aroma to animals, which also counter-acts the effects of a Befoul spell. This aroma wafts in a 5 ft. radius of the Object and attracts animals to the location. Any animal that comes within 20ft. of the Magemark may smell the aroma and if the animal fails a Grace save, then they are captivated and move closer to the Object. This is considered an indirect effect.
Any kind of sudden movement or violent action towards the creature may alarm it, ending this spell's indirect effect.
Manifestation
" Calmly, the Caster drew an enchanted brand, placing it upon the serpent. Before everyone's eyes, from the adjacent quadrants of the Magemark, the snake sprout clawed talons as needle sharp as it's own fangs."
Source
Source: Nature
Material Components
Special inks may increase effect durations.
Gestures & Ritual
Caster draws the insignia.
Seals w/ an Invocation.
Seals w/ an Invocation.
Related School
Verdamancy
Effect Duration
1 Minute p PSY MOD
Effect Casting Time
1 Action (1 Full Action)
Range
Personal, Touch
Level
1- Initiate
Applied Restriction
Multiple Magemarks can't affect a single Subject or an Object they possess (unless this spell is cast as "Decorum"). Essentially, a Subject can't be under the effect of multiple Magemarks. A new Magemark replaces the old one instantly.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.
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