Damage Types
Here’s what we’ll go through:
- What a damage type is and how it fits into the world
- A quick look at the different types of damage encountered in the world
- Examples of what would cause each damage type
Physical Damage
Strike Damage This damage type comes pretty much from some kind of blunt physical force being inflicted upon a creature—hammers, falling, constriction, and the like—deal strike damage It generally comes from physical objects, imagine a creature being hit by a brick or a fist, that would be Strike Damage. Notable Sources:- Blunt Weapons – There are many blunt weapons within the Arcane Realm, such as Maces, Fistloads and Hammers, things that would be used to pummel a creature or object.
- Falling – When a creature falls from a height that would harm it, when it hits the bottom, its fall would be strike damage.
- Pointed Weapons – Weapons such as Arrows, Spears, and Rapiers all deal piercing damage as their primary use is to cause puncture wounds in a target.
- Auroch Horn – When this big bovine charges and gores a target with its horn, that would also cause piercing damage.
- Bladed Weapons – Weapons such as swords, halberds, and axes, which are designed to cause cuts and gashes on its intended target.
- Ground Sloth – This large creature’s huge claws can rake across its target and tear it to shreds in one swipe.
Elemental Damage
Cold Damage This damage type typically comes from well, the cold, and sources of it like ice and even frigid water. Magical sources often include ice and some water spells, along with effects that draw away heat. The idea is that the damage would be akin to being frozen or the structural damage to a creature from things like frostbite. Being hit by a quick burst of cold damage would be like having liquid nitrogen quickly thrown on your body. Which is why that also deals cold damage. Notable Sources: Yukionna – This race constantly has a cold chill around them, with even their touch leaving a cold sensation. Their mastery of this trait allows even their strikes to be infused with enough of this sensation to cause cold damage. Penitentes – This spell shoots forth a edges of hard ice or snow which inflicts cold damage upon on creature if they are standing in the effect area. Electric Damage Shockingly (sorry for the pun) most people could imagine what this damage would look like. Electric (or sometimes lightning) damage that involves the presence and flow of electric charge. Historically was called lightning Damage as that was the most common phenomena that dealt this before spells and It deals damage to creatures by disrupting their biological systems and objects by heating or cracking the material it passes through. Notable Sources: Storm Dragon – This drake can effectively summon forth a lightning storm when it uses its breath weapon causing anything in its path to be consumed by lightning bolts. Spark Jump – Spell that will let off a small blue ball of electricity which will steadily fall until it hits a surface, in which it'll move in a waving pattern on that surface (up walls, over and under too) for a brief period of time. Heat Damage Heat Damage is fairly common with fire being such an everyday source that fire damage is the other well known term. Most people could imagine creative ways that this could come into play, from being caught in a fire itself to getting hit with a firebomb. But heat damage doesn't necessarily need to be restricted to just fire, anything that produces heat can potentially cause heat damage. Lava, steam, and boiling water all deal heat damage. Notable Sources: Dragons – These are the legendary drakes with the ability to breath flames as a weapon. Fire Whirl – The target of the spell becomes trapped within a fierce vortex of fire that rages with destructive force. Sonic Damage Sonic Damage is typically dealt by concussive bursts of sound or pressure waves. A real-world context would be getting caught in the shock-wave of a large explosion, the damage the shock-wave would do would be considered sonic damage. Sounds that are beyond the hearing range can still be felt if powerful enough to damage even deafened creatures. Notable Sources: Sonic Boom – the sound impact on creatures and property from a blast wave created by an object moving faster than the speed of sound. Echo Voice – This spell is cast and then imbues the caster with an echoing voice to attack the target. If this spell is used consecutively, its power is increased. Splash Damage Splash Damage is an interesting damage type for its additional properties. Exclusive to liquids, with water being the most common. While similar to strike damage in that the liquid is hitting a target with its pressure, the properties of said liquid can affect different environmental hazards and creatures than pure physical force. For example Splash Damage from water can put out certain fires or be a weakness for fire elementals. Notable Sources: Tsunami – A natural disaster in which a series of fast-moving waves in the ocean caused by a seismic event like powerful earthquakes, volcanic eruptions, landslides, or even a meteor crash inside the ocean. Jiaolong – These Drakes can spray out pressurized jets of cold water from their jaws, causing destructive splash damage within its path. Wind Damage Wind Damage results from when air or another gas strikes an object or creature with its speed. What specifies wind damage is the turbulence caused by it which has extra effects on creatures that are flying or floating in the air. Notable Sources: Windstorm – a weather pattern with wind that is strong enough to cause at least light damage to trees and buildings. Wind damage can be attributed to gusts (short bursts of high-speed winds) or longer periods of stronger sustained winds. Recursive Twister – Generates a small whirlwind around that returns to the caster before petering out. Can be used for many things such as putting out fires, retrieving out-of-reach items, and carrying objects at targets. When used in battle it brings enemies closer or stuns them briefly.Energy Damage
Caustic Damage This damage type comes from the breakdown of a material due to a chemical reaction. The most simple and common occurrence to understand would probably be acid thrown on a metal causing corrosion or a creature and the chemical burns resulting. However, substances other than just acids can cause this damage like bases or certain metals rusting from air and water. Imagine the creature from Alien, if it were a creature in Arcane Realm, its spit would inflict caustic damage on creatures and objects. Notable Sources:- Carpenter Ants– When their nests are disturbed, carpenter ants bite in defense. They also spray a defensive chemical of formic acid, which they can spray into the bite wound, further increasing the pain
- Burnt Lime – An Alchemist who would normally use chemicals as reagents for an experimental goal, can use the highly corrosive chemical in a pinch against a would be attacker.
- Ripple Palm – A basic wave type sorcery skill where open-palmed arm thrusts let loose a shockwave of magic projecting concussive force.
- Downforce – A spell that can drastically increase the gravity in a given area, making moving or even standing difficult for anyone in it, possibly causing damage to the targeted area/targets, prompting the ground to crack and cave in, crushing the targets.
- Succubi– Due to their demonic nature, a succubus can take the life force of a creature via touch which causes necrotic damage to the recipient. The extent of the damage depends on the succubus as the lowest amount of damage just weakens the target energy while larger amounts can wither away a target.
- Leeching Spore – When a creature casts this spell, the spores fallen on the target magically conjure fungal hypae that grow over the target and steals some of their life force, healing the caster while causing Necrotic Damage to the creature it fell on.
- Poison Dart Frog – Within the skin of these frogs is an extremely potent toxin even in the smallest amounts. However, locals have used this property to carefully apply it to the ends of their weapons to make them even more lethal.
- Cobra – While not poisonous, this reptile's bite not only does strike damage but delivers venom, a poison injected directly into the bloodstream to affect the target.
- Mind Crush – A psychic blast spell that on success can scramble the mind of the target and cause its intelligence and charisma to drop to the lowest possible score.
- Dream Eaters – A creatures that, due to their spiritual nature, when they attack they also deal psychic damage to their target.
- Starlight Blitzer – A ranged missile of intense light energy made of the condensed stray light rays in the area into a large sphere, which is slammed into the target.
- Angel – A creature whose very life force and weapons infused with it deal radiant damage. Their association and the fact that radiant damage is a common weakness for the undead has lead to radiance often being conflated with being a divine energy.
Type
Natural
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